Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Public/SingleSelectionTool.h
michael balzer 2b10993563 Move InteractiveToolsFramework and GeometryFramework out of Experimental
#jira UETOOL-3823
#rb brooke.hubert
#preflight 6109d1e9b4288d0001acb7ef

[CL 17055606 by michael balzer in ue5-main branch]
2021-08-04 13:58:55 -04:00

51 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "InteractiveTool.h"
#include "ComponentSourceInterfaces.h"
#include "ToolTargets/ToolTarget.h"
#include "InteractiveToolQueryInterfaces.h"
#include "SingleSelectionTool.generated.h"
UCLASS(Transient)
class INTERACTIVETOOLSFRAMEWORK_API USingleSelectionTool : public UInteractiveTool, public IInteractiveToolCameraFocusAPI
{
GENERATED_BODY()
public:
void SetTarget(UToolTarget* TargetIn)
{
Target = TargetIn;
}
/**
* @return true if all ToolTargets of this tool are still valid
*/
virtual bool AreAllTargetsValid() const
{
return Target ? Target->IsValid() : false;
}
public:
virtual bool CanAccept() const override
{
return AreAllTargetsValid();
}
protected:
UPROPERTY()
TObjectPtr<UToolTarget> Target;
public:
// IInteractiveToolCameraFocusAPI implementation
virtual bool SupportsWorldSpaceFocusBox() override;
virtual FBox GetWorldSpaceFocusBox() override;
virtual bool SupportsWorldSpaceFocusPoint() override;
virtual bool GetWorldSpaceFocusPoint(const FRay& WorldRay, FVector& PointOut) override;
};