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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "XRLoadingScreenBase.h"
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#include "IStereoLayers.h"
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/**
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* Default Loading Screen implementation based on the IStereoLayer interface.
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* It requires an XR tracking system with stereo rendering and stereo layers support.
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*/
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struct FSplashData {
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IXRLoadingScreen::FSplashDesc Desc;
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uint32 LayerId;
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FSplashData(const IXRLoadingScreen::FSplashDesc& InDesc);
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};
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class HEADMOUNTEDDISPLAY_API FDefaultXRLoadingScreen : public TXRLoadingScreenBase<FSplashData>
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{
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public:
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FDefaultXRLoadingScreen(class IXRTrackingSystem* InTrackingSystem);
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/* IXRLoadingScreen interface */
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virtual void ShowLoadingScreen() override;
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virtual void HideLoadingScreen() override;
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private:
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IStereoLayers* GetStereoLayers() const;
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protected:
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virtual void DoShowSplash(FSplashData& Splash) override;
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virtual void DoHideSplash(FSplashData& Splash) override;
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virtual void DoAddSplash(FSplashData& Splash) override {}
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virtual void DoDeleteSplash(FSplashData& Splash) override;
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virtual void ApplyDeltaRotation(const FSplashData& Splash) override;
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}; |