Files
UnrealEngineUWP/Engine/Source/Runtime/HeadMountedDisplay/Private/HeadMountedDisplayModule.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

49 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "HAL/IConsoleManager.h"
#include "Misc/App.h"
#include "Modules/ModuleManager.h"
#include "Templates/Casts.h"
#include "EngineGlobals.h"
#include "PrimitiveSceneProxy.h"
#include "Components/PrimitiveComponent.h"
#include "Engine/Engine.h"
#include "IHeadMountedDisplayModule.h"
#include "IHeadMountedDisplayVulkanExtensions.h"
#include "IHeadMountedDisplay.h"
#include "PrimitiveSceneInfo.h"
class FHeadMountedDisplayModule : public IHeadMountedDisplayModule
{
virtual TSharedPtr< class IXRTrackingSystem, ESPMode::ThreadSafe > CreateTrackingSystem()
{
TSharedPtr<IXRTrackingSystem, ESPMode::ThreadSafe> DummyVal = nullptr;
return DummyVal;
}
FString GetModuleKeyName() const
{
return FString(TEXT("Default"));
}
};
IMPLEMENT_MODULE( FHeadMountedDisplayModule, HeadMountedDisplay );
IHeadMountedDisplay::IHeadMountedDisplay()
{
}
bool IHeadMountedDisplay::DoesAppUseVRFocus() const
{
return FApp::UseVRFocus();
}
bool IHeadMountedDisplay::DoesAppHaveVRFocus() const
{
return FApp::HasVRFocus();
}