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all the voxels in a block far from the mesh surface should share the same state (inside or outside) for water-tight meshes, but the counting method used for sign assignment may produce odd results for non water-tight meshes where the block may have both inside and outside elements. this change accounts for that behavior. #preflight 629528bc91004dd61c9d6b00 #rb Tyson.Brochu [CL 20438913 by David Hill in ue5-main branch]