Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/Implicit
David Hill 6de27c1a94 GeometryCore: SparseNarrowBandMeshSDF. Update the way distance sign is computed for a block far from the narrow band to make it consistent with the existing dense grid version (SweepingMeshSDF.h)
all the voxels in a block far from the mesh surface should share the same state (inside or outside) for water-tight meshes,  but the counting method used for sign assignment may produce odd results for non water-tight meshes where the block may have both inside and outside elements.  this change accounts for that behavior.

#preflight 629528bc91004dd61c9d6b00
#rb Tyson.Brochu

[CL 20438913 by David Hill in ue5-main branch]
2022-05-31 13:07:58 -04:00
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