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Benchmark configuration: - Test scene with 4 meshes: a mossy stone nanite mesh, a beach ball, a ball with an emissive blue cross and a hut mesh - Target mesh: 11.8k triangles mesh, created by voxel wrapping the meshes in the test scene elements - 4096x4096 output texture with 16x multisampling baking BaseColor, Emissive, PackedMRS and Normal maps - 4096x4096 photo capture resolution Unreal Insights reports the following times for the Bake call: - Before this change: 2 mins 45 seconds - After this change: 55.9 seconds Aside: (Unaffected by this change) In both cases the photo capture, which is done on the game thread, took about 1 min #jira none #rb #rnx #preflight 627e64e01748fbc85bb24a42 [CL 20221383 by matija kecman in ue5-main branch]