Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_ClaimResource.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

30 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Templates/SubclassOf.h"
#include "UObject/ScriptInterface.h"
#include "GameplayTaskOwnerInterface.h"
#include "GameplayTask.h"
#include "GameplayTaskResource.h"
#include "GameplayTask_ClaimResource.generated.h"
UCLASS(BlueprintType)
class GAMEPLAYTASKS_API UGameplayTask_ClaimResource : public UGameplayTask
{
GENERATED_BODY()
public:
UGameplayTask_ClaimResource(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
UFUNCTION(BlueprintCallable, Category = "AI|Tasks", meta = (AdvancedDisplay = "Priority, TaskInstanceName"))
static UGameplayTask_ClaimResource* ClaimResource(TScriptInterface<IGameplayTaskOwnerInterface> InTaskOwner, TSubclassOf<UGameplayTaskResource> ResourceClass, const uint8 Priority = 192, const FName TaskInstanceName = NAME_None);
UFUNCTION(BlueprintCallable, Category = "AI|Tasks", meta = (AdvancedDisplay = "Priority, TaskInstanceName"))
static UGameplayTask_ClaimResource* ClaimResources(TScriptInterface<IGameplayTaskOwnerInterface> InTaskOwner, TArray<TSubclassOf<UGameplayTaskResource> > ResourceClasses, const uint8 Priority = 192, const FName TaskInstanceName = NAME_None);
static UGameplayTask_ClaimResource* ClaimResource(IGameplayTaskOwnerInterface& InTaskOwner, const TSubclassOf<UGameplayTaskResource> ResourceClass, const uint8 Priority = FGameplayTasks::DefaultPriority, const FName TaskInstanceName = NAME_None);
static UGameplayTask_ClaimResource* ClaimResources(IGameplayTaskOwnerInterface& InTaskOwner, const TArray<TSubclassOf<UGameplayTaskResource> >& ResourceClasses, const uint8 Priority = FGameplayTasks::DefaultPriority, const FName TaskInstanceName = NAME_None);
};