Files
UnrealEngineUWP/Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuBuilderStyle.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

34 lines
670 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
#include "UObject/NameTypes.h"
#include "Styling/SlateStyle.h"
class ISlateStyle;
class FGameMenuBuilderStyle
{
public:
static void Initialize(const FString StyleName);
static void Shutdown();
/** reloads textures used by slate renderer */
static void ReloadTextures();
/** @return The Slate style set */
static const ISlateStyle& Get();
static FName GetStyleSetName();
private:
static TSharedRef< class FSlateStyleSet > Create(const FString StyleName);
static TSharedPtr< class FSlateStyleSet > SimpleStyleInstance;
};