You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
25 lines
548 B
C++
25 lines
548 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "IEyeTrackerModule.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
|
|
class FEyeTrackerModule : public IEyeTrackerModule
|
|
{
|
|
virtual TSharedPtr< class IEyeTracker, ESPMode::ThreadSafe > CreateEyeTracker()
|
|
{
|
|
TSharedPtr<IEyeTracker, ESPMode::ThreadSafe> DummyVal = nullptr;
|
|
return DummyVal;
|
|
}
|
|
|
|
FString GetModuleKeyName() const
|
|
{
|
|
return FString(TEXT("Default"));
|
|
}
|
|
|
|
virtual bool IsEyeTrackerConnected() const override { return false; }
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FEyeTrackerModule, EyeTracker);
|
|
|