Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GameSessionSettings.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

29 lines
783 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "GameSessionSettings.generated.h"
UCLASS(config=Game)
class ENGINESETTINGS_API UGameSessionSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** Maximum number of spectators allowed by this server. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxSpectators;
/** Maximum number of players allowed by this server. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxPlayers;
/** Is voice enabled always or via a push to talk key binding. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
uint32 bRequiresPushToTalk:1;
};