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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
113 lines
2.9 KiB
C++
113 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "ConsoleSettings.generated.h"
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/**
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* Structure for auto-complete commands and their descriptions.
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*/
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USTRUCT()
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struct FAutoCompleteCommand
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{
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GENERATED_USTRUCT_BODY()
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UPROPERTY(config, EditAnywhere, Category=Command)
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FString Command;
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UPROPERTY(config, EditAnywhere, Category=Command)
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FString Desc;
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FColor Color;
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FAutoCompleteCommand()
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: Color(180, 180, 180)
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{}
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bool operator<(const FAutoCompleteCommand& rhs) const
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{
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return Command < rhs.Command;
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}
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// for game console
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const FString& GetLeft() const
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{
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return IsHistory() ? Desc : Command;
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}
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// for game console
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const FString& GetRight() const
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{
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return IsHistory() ? Command : Desc;
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}
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// @return true:history, false: autocompletion
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bool IsHistory() const
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{
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return Desc == TEXT(">");
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}
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void SetHistory()
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{
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Desc = TEXT(">");
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}
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};
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/**
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* Implements the settings for the UConsole class.
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*/
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UCLASS(config=Input, defaultconfig)
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class ENGINESETTINGS_API UConsoleSettings
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: public UObject
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{
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GENERATED_UCLASS_BODY()
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/** Visible Console stuff */
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UPROPERTY(globalconfig, EditAnywhere, Category=General)
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int32 MaxScrollbackSize;
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/** Manual list of auto-complete commands and info specified in BaseInput.ini */
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UPROPERTY(config, EditAnywhere, Category=AutoComplete)
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TArray<struct FAutoCompleteCommand> ManualAutoCompleteList;
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/** List of relative paths (e.g. Content/Maps) to search for map names for auto-complete usage. Specified in BaseInput.ini. */
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UPROPERTY(config, EditAnywhere, Category=AutoComplete)
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TArray<FString> AutoCompleteMapPaths;
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/** Amount of transparency of the console background. */
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UPROPERTY(config, EditAnywhere, Category=Colors, meta=(UIMin="0", UIMax="100", ClampMin="0", ClampMax="100"))
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float BackgroundOpacityPercentage;
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/** Whether we legacy bottom-to-top ordering or regular top-to-bottom ordering */
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UPROPERTY(config, EditAnywhere, Category = AutoComplete)
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bool bOrderTopToBottom;
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/** Display the first line of any available help text in the auto-complete window, if a description isn't available */
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UPROPERTY(config, EditAnywhere, Category = AutoComplete)
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bool bDisplayHelpInAutoComplete = true;
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/** The color used for text input. */
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UPROPERTY(config, EditAnywhere, Category=Colors)
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FColor InputColor;
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/** The color used for the previously typed commands history. */
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UPROPERTY(config, EditAnywhere, Category=Colors)
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FColor HistoryColor;
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/** The autocomplete color used for executable commands. */
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UPROPERTY(config, EditAnywhere, Category=Colors)
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FColor AutoCompleteCommandColor;
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/** The autocomplete color used for mutable CVars. */
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UPROPERTY(config, EditAnywhere, Category=Colors)
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FColor AutoCompleteCVarColor;
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/** The autocomplete color used for command descriptions and read-only CVars. */
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UPROPERTY(config, EditAnywhere, Category=Colors)
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FColor AutoCompleteFadedColor;
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};
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