Files
UnrealEngineUWP/Engine/Source/Runtime/CoreOnline/CoreOnline.Build.cs
rob cannaday 48d30ea431 Move MAX_LOCAL_PLAYERS from OnlineSubsystem plugin to CoreOnline
#jira OI-3622
#preflight 61e04e9e0f52107164a5c29f
[at]michael.kirzinger

#ROBOMERGE-AUTHOR: rob.cannaday
#ROBOMERGE-SOURCE: CL 18598006 in //UE5/Release-5.0/... via CL 18598090 via CL 18598161
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18598214 by rob cannaday in ue5-main branch]
2022-01-13 11:53:56 -05:00

27 lines
585 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using EpicGames.Core;
public class CoreOnline : ModuleRules
{
public CoreOnline(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
PrivateDefinitions.Add("COREONLINE_PACKAGE=1");
PublicDefinitions.Add("PLATFORM_MAX_LOCAL_PLAYERS=" + GetPlatformMaxLocalPlayers(Target));
}
protected virtual int GetPlatformMaxLocalPlayers(ReadOnlyTargetRules Target)
{
// 0 indicates no platform override
return 0;
}
}