Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/ProfilingDebugging
Johan Berg a86afcb0fd Memory tracing refactorings
As the memory tracing implementation grew and callstack tracing was extracted it became clear that alot of the code which was implemented as platform specific should really be platform independent. This changelist moves all MemoryTrace_* methods except the MemoryTrace_Initialize to a platform independent layer. This also allows for internalizing the "do-not-allocate-while-tracing-an-allocation" flag. Also took the oportunity to rename MemoryTrace.cpp in Microsoft folder to better reflect platform specific file.

#rb ionut.matasaru
#preflight 6290df2d3c05bea8bfd3ed82
#preflight 6290eb90b83292836e074fff

[CL 20394897 by Johan Berg in ue5-main branch]
2022-05-27 12:39:27 -04:00
..
2022-05-23 10:13:54 -04:00
2022-05-27 12:39:27 -04:00
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2022-05-27 12:39:27 -04:00