Files
UnrealEngineUWP/Engine/Source/Runtime/ClothingSystemRuntimeNv/Private/ClothingSimulationInteractorNv.cpp
Benn Gallagher 8757cb3641 Physics interface cleanup.
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros

#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e

[CL 20450744 by Benn Gallagher in ue5-main branch]
2022-06-01 06:59:18 -04:00

36 lines
874 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClothingSimulationInteractorNv.h"
#include "ClothingSimulationNv.h"
// Stub implementations to allow older assets that reference this interactor to load safely so they can
// be updated to use the Chaos version in future.
void UClothingSimulationInteractorNv::PhysicsAssetUpdated()
{
}
void UClothingSimulationInteractorNv::ClothConfigUpdated()
{
}
void UClothingSimulationInteractorNv::Sync(IClothingSimulation* InSimulation, IClothingSimulationContext* InContext)
{
}
void UClothingSimulationInteractorNv::SetAnimDriveSpringStiffness(float InStiffness)
{
}
void UClothingSimulationInteractorNv::SetAnimDriveDamperStiffness(float InStiffness)
{
}
void UClothingSimulationInteractorNv::EnableGravityOverride(const FVector& InVector)
{
}
void UClothingSimulationInteractorNv::DisableGravityOverride()
{
}