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* Removed deprecated or dead code paths * Simplified build system setup for physics support * Deprecated build system flags and unsupported macros #jira none #rb Chris.Caulfield, Kriss.Gossart #preflight 62963ec0fe779f23c8ea0c5e [CL 20450744 by Benn Gallagher in ue5-main branch]
36 lines
874 B
C++
36 lines
874 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothingSimulationInteractorNv.h"
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#include "ClothingSimulationNv.h"
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// Stub implementations to allow older assets that reference this interactor to load safely so they can
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// be updated to use the Chaos version in future.
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void UClothingSimulationInteractorNv::PhysicsAssetUpdated()
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{
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}
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void UClothingSimulationInteractorNv::ClothConfigUpdated()
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{
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}
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void UClothingSimulationInteractorNv::Sync(IClothingSimulation* InSimulation, IClothingSimulationContext* InContext)
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{
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}
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void UClothingSimulationInteractorNv::SetAnimDriveSpringStiffness(float InStiffness)
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{
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}
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void UClothingSimulationInteractorNv::SetAnimDriveDamperStiffness(float InStiffness)
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{
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}
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void UClothingSimulationInteractorNv::EnableGravityOverride(const FVector& InVector)
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{
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}
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void UClothingSimulationInteractorNv::DisableGravityOverride()
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{
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}
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