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* Removed deprecated or dead code paths * Simplified build system setup for physics support * Deprecated build system flags and unsupported macros #jira none #rb Chris.Caulfield, Kriss.Gossart #preflight 62963ec0fe779f23c8ea0c5e [CL 20450744 by Benn Gallagher in ue5-main branch]
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothingSimulationFactoryNv.h"
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// Legacy support allowing the loading of older classes that may still reference old NvCloth simulation
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// classes. These are no longer expected to work but should still load so the references can be safely changed.
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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IClothingSimulation* UClothingSimulationFactoryNv::CreateSimulation()
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{
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return nullptr;
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}
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void UClothingSimulationFactoryNv::DestroySimulation(IClothingSimulation* InSimulation)
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{
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}
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bool UClothingSimulationFactoryNv::SupportsAsset(UClothingAssetBase* InAsset)
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{
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return false;
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}
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bool UClothingSimulationFactoryNv::SupportsRuntimeInteraction()
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{
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return true;
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}
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UClothingSimulationInteractor* UClothingSimulationFactoryNv::CreateInteractor()
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{
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return nullptr;
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}
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TArrayView<const TSubclassOf<UClothConfigBase>> UClothingSimulationFactoryNv::GetClothConfigClasses() const
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{
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return TArrayView<const TSubclassOf<UClothConfigBase>>();
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}
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const UEnum* UClothingSimulationFactoryNv::GetWeightMapTargetEnum() const
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{
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return nullptr;
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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