Files
UnrealEngineUWP/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothCollisionData.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

35 lines
813 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClothCollisionPrim.h"
#include "Containers/Array.h"
#include "UObject/ObjectMacros.h"
#include "ClothCollisionData.generated.h"
USTRUCT()
struct CLOTHINGSYSTEMRUNTIMEINTERFACE_API FClothCollisionData
{
GENERATED_BODY()
void Reset();
void Append(const FClothCollisionData& InOther);
// Sphere data
UPROPERTY(EditAnywhere, Category = Collison)
TArray<FClothCollisionPrim_Sphere> Spheres;
// Capsule data
UPROPERTY(EditAnywhere, Category = Collison)
TArray<FClothCollisionPrim_SphereConnection> SphereConnections;
// Convex Data
UPROPERTY(EditAnywhere, Category = Collison)
TArray<FClothCollisionPrim_Convex> Convexes;
// Box data
UPROPERTY(EditAnywhere, Category = Collison)
TArray<FClothCollisionPrim_Box> Boxes;
};