You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
35 lines
813 B
C
35 lines
813 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "ClothCollisionPrim.h"
|
|
#include "Containers/Array.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "ClothCollisionData.generated.h"
|
|
|
|
USTRUCT()
|
|
struct CLOTHINGSYSTEMRUNTIMEINTERFACE_API FClothCollisionData
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
void Reset();
|
|
|
|
void Append(const FClothCollisionData& InOther);
|
|
|
|
// Sphere data
|
|
UPROPERTY(EditAnywhere, Category = Collison)
|
|
TArray<FClothCollisionPrim_Sphere> Spheres;
|
|
|
|
// Capsule data
|
|
UPROPERTY(EditAnywhere, Category = Collison)
|
|
TArray<FClothCollisionPrim_SphereConnection> SphereConnections;
|
|
|
|
// Convex Data
|
|
UPROPERTY(EditAnywhere, Category = Collison)
|
|
TArray<FClothCollisionPrim_Convex> Convexes;
|
|
|
|
// Box data
|
|
UPROPERTY(EditAnywhere, Category = Collison)
|
|
TArray<FClothCollisionPrim_Box> Boxes;
|
|
};
|