Files
UnrealEngineUWP/Engine/Source/Runtime/ClothingSystemRuntimeCommon/ClothingSystemRuntimeCommon.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

33 lines
661 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ClothingSystemRuntimeCommon : ModuleRules
{
public ClothingSystemRuntimeCommon(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/ClothingSystemRuntimeCommon/Private");
SetupModulePhysicsSupport(Target);
PublicIncludePathModuleNames.Add("ClothingSystemRuntimeInterface");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ClothingSystemRuntimeInterface"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"RenderCore",
"SlateCore",
"Slate"
}
);
}
}