Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Public/ClientPilotBlackboard.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

34 lines
813 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboard.generated.h"
UCLASS()
class CLIENTPILOT_API UClientPilotBlackboard : public UObject
{
GENERATED_BODY()
public:
virtual void InitializeFromProfile(FString CategoryToUse);
void AddOrUpdateValue(FString KeyName, float Value);
void AddOrUpdateValue(FString KeyName, int Value);
void AddOrUpdateValue(FString KeyName, FString Value);
void AddOrUpdateValue(FString KeyName, FVector Value);
FString GetStringValue(FString KeyName);
int GetIntValue(FString KeyName);
float GetFloatValue(FString KeyName);
FVector GetVectorValue(FString KeyName);
void RemoveKey(FString Key)
{
Blackboard.Remove(Key);
}
void ResetBlackboard()
{
Blackboard.Empty();
}
protected:
TMap<FString, FString> Blackboard;
};