Files
UnrealEngineUWP/Engine/Source/Runtime/AugmentedReality/AugmentedReality.build.cs
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

46 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AugmentedReality : ModuleRules
{
public AugmentedReality(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/AugmentedReality/Private");
PublicIncludePaths.Add("Runtime/AugmentedReality/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"RenderCore",
"RHI"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
PublicDependencyModuleNames.AddRange(
new string[]
{
"MRMesh"
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
"HeadMountedDisplay",
}
);
}
}
}