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46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AugmentedReality : ModuleRules
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{
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public AugmentedReality(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Runtime/AugmentedReality/Private");
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PublicIncludePaths.Add("Runtime/AugmentedReality/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"EngineSettings",
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"RenderCore",
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"RHI"
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"MRMesh"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[]
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{
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"HeadMountedDisplay",
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}
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);
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}
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}
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}
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