Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzerSubsystem.h
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

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975 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AudioAnalyzer.h"
#include "Containers/Ticker.h"
#include "Subsystems/EngineSubsystem.h"
#include "AudioAnalyzerSubsystem.generated.h"
class UWorld;
/**
* Class manages querying analysis results from various audio analyzers.
*/
UCLASS()
class AUDIOANALYZER_API UAudioAnalyzerSubsystem : public UEngineSubsystem
{
GENERATED_BODY()
public:
UAudioAnalyzerSubsystem();
~UAudioAnalyzerSubsystem();
bool Tick(float DeltaTime);
//~ Begin USubsystem
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
//~ End USubsystem
void RegisterAudioAnalyzer(UAudioAnalyzer* InAnalyzer);
void UnregisterAudioAnalyzer(UAudioAnalyzer* InAnalyzer);
static UAudioAnalyzerSubsystem* Get();
private:
UPROPERTY(Transient);
TArray<TObjectPtr<UAudioAnalyzer>> AudioAnalyzers;
FTSTicker::FDelegateHandle TickerHandle;
};