Files
UnrealEngineUWP/Engine/Source/Runtime/AppFramework/Private/Widgets/Testing/SStarshipSuite.cpp
matt kuhlenschmidt ecc2dc53c1 Updated starship widget gallery with progress bar examples
#ROBOMERGE-SOURCE: CL 15409708 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15409710 by matt kuhlenschmidt in ue5-main branch]
2021-02-15 15:41:59 -04:00

55 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/Testing/SStarshipSuite.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Application/SlateWindowHelper.h"
#include "Framework/Docking/TabManager.h"
#if !UE_BUILD_SHIPPING
#include "Widgets/Docking/SDockTab.h"
#include "Framework/Testing/SStarshipGallery.h"
#include "Styling/StarshipCoreStyle.h"
#include "Styling/AppStyle.h"
#include "ISlateReflectorModule.h"
#include "Brushes/SlateDynamicImageBrush.h"
void RestoreStarshipSuite()
{
// Need to load this module so we have the widget reflector tab available
FModuleManager::LoadModuleChecked<ISlateReflectorModule>("SlateReflector");
auto SpawnGallery = [](const FSpawnTabArgs&) -> TSharedRef<SDockTab>
{
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
MakeStarshipGallery()
];
};
FGlobalTabmanager::Get()->RegisterNomadTabSpawner("STARSHIP GALLERY", FOnSpawnTab::CreateLambda(SpawnGallery));
TSharedRef<FTabManager::FLayout> Layout = FTabManager::NewLayout( "StarshipSuite_Layout" )
->AddArea
(
FTabManager::NewArea(1230, 900)
->Split
(
FTabManager::NewStack()
->AddTab("STARSHIP GALLERY", ETabState::OpenedTab)
->AddTab("WidgetReflector", ETabState::OpenedTab)
->SetForegroundTab(FName("STARSHIP GALLERY"))
)
);
FGlobalTabmanager::Get()->RestoreFrom(Layout, TSharedPtr<SWindow>());
}
#endif // #if !UE_BUILD_SHIPPING