Files
UnrealEngineUWP/Engine/Source/Runtime/AppFramework/Private/Widgets/Testing/SPerfSuite.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

54 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/Testing/SPerfSuite.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Application/SlateWindowHelper.h"
#include "Framework/Docking/TabManager.h"
#if !UE_BUILD_SHIPPING
#include "Widgets/Docking/SDockTab.h"
#include "Framework/Testing/STableViewTesting.h"
#include "ISlateReflectorModule.h"
void SummonPerfTestSuite()
{
// Need to load this module so we have the widget reflector tab available
FModuleManager::LoadModuleChecked<ISlateReflectorModule>("SlateReflector");
auto SpawnTableViewTesting = [](const FSpawnTabArgs&) -> TSharedRef<SDockTab>
{
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
MakeTableViewTesting()
];
};
FGlobalTabmanager::Get()->RegisterNomadTabSpawner("TableViewTesting", FOnSpawnTab::CreateLambda(SpawnTableViewTesting));
TSharedRef<FTabManager::FLayout> Layout = FTabManager::NewLayout( "PerfTestSuite_Layout" )
->AddArea
(
FTabManager::NewArea(1920,1200)
->Split
(
FTabManager::NewStack()
->AddTab("TableViewTesting", ETabState::OpenedTab)
)
)
->AddArea
(
FTabManager::NewArea(640,800)
->Split
(
FTabManager::NewStack()->AddTab("WidgetReflector", ETabState::OpenedTab)
)
);
FGlobalTabmanager::Get()->RestoreFrom(Layout, TSharedPtr<SWindow>());
}
#endif // #if !UE_BUILD_SHIPPING