Files
UnrealEngineUWP/Engine/Source/Runtime/AnimationCore/Public/AngularLimit.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
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#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

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562 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AngularLimit.h: Angular limit features
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "CommonAnimTypes.h"
namespace AnimationCore
{
ANIMATIONCORE_API bool ConstrainAngularRangeUsingEuler(FQuat& InOutQuatRotation, const FQuat& InRefRotation, const FVector& InLimitMinDegrees, const FVector& InLimitMaxDegrees);
}