Files
UnrealEngineUWP/Engine/Source/Runtime/AIModule/Private/Perception/AISenseEvent.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

31 lines
976 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Perception/AISenseEvent.h"
#include "Perception/AISense.h"
#include "Perception/AISense_Hearing.h"
#include "Perception/AISenseEvent_Hearing.h"
#include "Perception/AISense_Damage.h"
#include "Perception/AISenseEvent_Damage.h"
//----------------------------------------------------------------------//
// UAISenseEvent_Hearing
//----------------------------------------------------------------------//
UAISenseEvent_Hearing::UAISenseEvent_Hearing(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FAISenseID UAISenseEvent_Hearing::GetSenseID() const
{
return UAISense::GetSenseID<UAISense_Hearing>();
}
//----------------------------------------------------------------------//
// UAISenseEvent_Damage
//----------------------------------------------------------------------//
FAISenseID UAISenseEvent_Damage::GetSenseID() const
{
return UAISense::GetSenseID<UAISense_Damage>();
}