Files
UnrealEngineUWP/Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EnvQueryOption.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

31 lines
832 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQuery/EnvQueryOption.h"
#include "EnvironmentQuery/EnvQueryGenerator.h"
#define LOCTEXT_NAMESPACE "EnvQueryGenerator"
UEnvQueryOption::UEnvQueryOption(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
FText UEnvQueryOption::GetDescriptionTitle() const
{
return Generator ? Generator->GetDescriptionTitle() : FText::GetEmpty();
}
FText UEnvQueryOption::GetDescriptionDetails() const
{
FText DetailsDesc = FText::GetEmpty();
if (Generator)
{
FText OptionDetails = Generator->GetDescriptionDetails();
DetailsDesc = Generator->bAutoSortTests ? OptionDetails :
FText::Format(FText::FromString("{0}\n{1}"), OptionDetails, LOCTEXT("NoSortMode", "TEST SORTING DISABLED"));
}
return DetailsDesc;
}
#undef LOCTEXT_NAMESPACE