Files
UnrealEngineUWP/Engine/Source/Programs/UnrealInsights/Private/UserInterfaceCommand.cpp
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

395 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UserInterfaceCommand.h"
#include "Async/TaskGraphInterfaces.h"
//#include "Brushes/SlateImageBrush.h"
#include "Containers/Ticker.h"
#include "CoreGlobals.h"
#include "Styling/AppStyle.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Docking/LayoutService.h"
#include "Framework/Docking/TabManager.h"
#include "HAL/PlatformApplicationMisc.h"
#include "HAL/PlatformProcess.h"
#include "Interfaces/IPluginManager.h"
#include "ISlateReflectorModule.h"
#include "ISourceCodeAccessModule.h"
#include "Misc/CommandLine.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/Parse.h"
#include "Modules/ModuleManager.h"
#include "StandaloneRenderer.h"
#include "Widgets/Docking/SDockTab.h"
// Insights
#include "Insights/IUnrealInsightsModule.h"
#include "Insights/Version.h"
#if PLATFORM_WINDOWS
#include "Windows/AllowWindowsPlatformTypes.h"
#include "Windows/MinWindows.h"
#include "Windows/HideWindowsPlatformTypes.h"
#endif
#if PLATFORM_UNIX
#include <sys/file.h>
#include <errno.h>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////
#define IDEAL_FRAMERATE 60
#define BACKGROUND_FRAMERATE 4
#define IDLE_INPUT_SECONDS 5.0f
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace UserInterfaceCommand
{
TSharedRef<FWorkspaceItem> DeveloperTools = FWorkspaceItem::NewGroup(NSLOCTEXT("UnrealInsights", "DeveloperToolsMenu", "Developer Tools"));
bool IsApplicationBackground()
{
return !FPlatformApplicationMisc::IsThisApplicationForeground() && (FPlatformTime::Seconds() - FSlateApplication::Get().GetLastUserInteractionTime()) > IDLE_INPUT_SECONDS;
}
void AdaptiveSleep(float Seconds)
{
const double IdealFrameTime = 1.0 / IDEAL_FRAMERATE;
if (Seconds > IdealFrameTime)
{
// While in background, pump message at ideal frame time and get out of background as soon as input is received
const double WakeupTime = FPlatformTime::Seconds() + Seconds;
while (IsApplicationBackground() && FPlatformTime::Seconds() < WakeupTime)
{
FSlateApplication::Get().PumpMessages();
FPlatformProcess::Sleep((float)FMath::Clamp(WakeupTime - FPlatformTime::Seconds(), 0.0, IdealFrameTime));
}
}
else
{
FPlatformProcess::Sleep(Seconds);
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool CheckSessionBrowserSingleInstance()
{
#if PLATFORM_WINDOWS
// Create a named event that other processes can detect.
// It allows only a single instance of Unreal Insights (Browser Mode).
// The event is also used by runtime to choose when to try to auto-connect.
// See FTraceAuxiliary::TryAutoConnect() in \Runtime\Core\Private\ProfilingDebugging\TraceAuxiliary.cpp
HANDLE SessionBrowserEvent = CreateEvent(NULL, true, false, TEXT("Local\\UnrealInsightsBrowser"));
if (SessionBrowserEvent == NULL || GetLastError() == ERROR_ALREADY_EXISTS)
{
// Another Session Browser process is already running.
if (SessionBrowserEvent != NULL)
{
CloseHandle(SessionBrowserEvent);
}
// Activate the respective window.
HWND Window = FindWindowW(0, L"Unreal Insights Session Browser");
if (Window)
{
ShowWindow(Window, SW_SHOW);
SetForegroundWindow(Window);
FLASHWINFO FlashInfo;
FlashInfo.cbSize = sizeof(FLASHWINFO);
FlashInfo.hwnd = Window;
FlashInfo.dwFlags = FLASHW_ALL;
FlashInfo.uCount = 3;
FlashInfo.dwTimeout = 0;
FlashWindowEx(&FlashInfo);
}
return false;
}
#endif // PLATFORM_WINDOWS
#if PLATFORM_UNIX
int FileHandle = open("/var/run/UnrealInsightsBrowser.pid", O_CREAT | O_RDWR, 0666);
int Ret = flock(FileHandle, LOCK_EX | LOCK_NB);
if (Ret && EWOULDBLOCK == errno)
{
// Another Session Browser process is already running.
// Activate the respective window.
//TODO: "wmctrl -a Insights"
return false;
}
#endif
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FUserInterfaceCommand::Run()
{
const uint32 MaxPath = FPlatformMisc::GetMaxPathLength();
TCHAR* TraceFile = new TCHAR[MaxPath + 1];
TraceFile[0] = 0;
bool bOpenTraceFile = false;
// Only a single instance of Session Browser window/process is allowed.
{
bool bBrowserMode = true;
if (bBrowserMode)
{
bBrowserMode = FCString::Strifind(FCommandLine::Get(), TEXT("-OpenTraceId=")) == nullptr;
}
if (bBrowserMode)
{
bOpenTraceFile = GetTraceFileFromCmdLine(TraceFile, MaxPath);
bBrowserMode = !bOpenTraceFile;
}
if (bBrowserMode && !CheckSessionBrowserSingleInstance())
{
return;
}
}
//FCoreStyle::ResetToDefault();
// Crank up a normal Slate application using the platform's standalone renderer.
FSlateApplication::InitializeAsStandaloneApplication(GetStandardStandaloneRenderer());
// Load required modules.
FModuleManager::Get().LoadModuleChecked("TraceInsights");
// Load plug-ins.
// @todo: allow for better plug-in support in standalone Slate applications
IPluginManager::Get().LoadModulesForEnabledPlugins(ELoadingPhase::PreDefault);
IPluginManager::Get().LoadModulesForEnabledPlugins(ELoadingPhase::Default);
// Load optional modules.
if (FModuleManager::Get().ModuleExists(TEXT("SettingsEditor")))
{
FModuleManager::Get().LoadModule("SettingsEditor");
}
InitializeSlateApplication(bOpenTraceFile, TraceFile);
delete[] TraceFile;
TraceFile = nullptr;
// Initialize source code access.
// Load the source code access module.
ISourceCodeAccessModule& SourceCodeAccessModule = FModuleManager::LoadModuleChecked<ISourceCodeAccessModule>(FName("SourceCodeAccess"));
// Manually load in the source code access plugins, as standalone programs don't currently support plugins.
#if PLATFORM_MAC
IModuleInterface& XCodeSourceCodeAccessModule = FModuleManager::LoadModuleChecked<IModuleInterface>(FName("XCodeSourceCodeAccess"));
SourceCodeAccessModule.SetAccessor(FName("XCodeSourceCodeAccess"));
#elif PLATFORM_WINDOWS
IModuleInterface& VisualStudioSourceCodeAccessModule = FModuleManager::LoadModuleChecked<IModuleInterface>(FName("VisualStudioSourceCodeAccess"));
SourceCodeAccessModule.SetAccessor(FName("VisualStudioSourceCodeAccess"));
#endif
#if WITH_SHARED_POINTER_TESTS
SharedPointerTesting::TestSharedPointer<ESPMode::NotThreadSafe>();
SharedPointerTesting::TestSharedPointer<ESPMode::ThreadSafe>();
#endif
// Enter main loop.
double DeltaTime = 0.0;
double LastTime = FPlatformTime::Seconds();
const float IdealFrameTime = 1.0f / IDEAL_FRAMERATE;
const float BackgroundFrameTime = 1.0f / BACKGROUND_FRAMERATE;
while (!IsEngineExitRequested())
{
// Save the state of the tabs here rather than after close of application (the tabs are undesirably saved out with ClosedTab state on application close).
//UserInterfaceCommand::UserConfiguredNewLayout = FGlobalTabmanager::Get()->PersistLayout();
FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread);
FSlateApplication::Get().PumpMessages();
FSlateApplication::Get().Tick();
FTSTicker::GetCoreTicker().Tick(DeltaTime);
// Throttle frame rate.
const float FrameTime = UserInterfaceCommand::IsApplicationBackground() ? BackgroundFrameTime : IdealFrameTime;
UserInterfaceCommand::AdaptiveSleep(FMath::Max<float>(0.0f, FrameTime - (FPlatformTime::Seconds() - LastTime)));
double CurrentTime = FPlatformTime::Seconds();
DeltaTime = CurrentTime - LastTime;
LastTime = CurrentTime;
FStats::AdvanceFrame(false);
FCoreDelegates::OnEndFrame.Broadcast();
GLog->FlushThreadedLogs(); //im: ???
GFrameCounter++;
}
//im: ??? FCoreDelegates::OnExit.Broadcast();
ShutdownSlateApplication();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FUserInterfaceCommand::InitializeSlateApplication(bool bOpenTraceFile, const TCHAR* TraceFile)
{
FSlateApplication::InitHighDPI(true);
//const FSlateBrush* AppIcon = new FSlateImageBrush(FPaths::EngineContentDir() / "Editor/Slate/Icons/Insights/AppIcon_24x.png", FVector2D(24.0f, 24.0f));
//FSlateApplication::Get().SetAppIcon(AppIcon);
// Set the application name.
const FText ApplicationTitle = FText::Format(NSLOCTEXT("UnrealInsights", "AppTitle", "Unreal Insights {0}"), FText::FromString(TEXT(UNREAL_INSIGHTS_VERSION_STRING_EX)));
FGlobalTabmanager::Get()->SetApplicationTitle(ApplicationTitle);
// Load widget reflector.
const bool bAllowDebugTools = FParse::Param(FCommandLine::Get(), TEXT("DebugTools"));
if (bAllowDebugTools)
{
FModuleManager::LoadModuleChecked<ISlateReflectorModule>("SlateReflector").RegisterTabSpawner(UserInterfaceCommand::DeveloperTools);
}
IUnrealInsightsModule& TraceInsightsModule = FModuleManager::LoadModuleChecked<IUnrealInsightsModule>("TraceInsights");
uint32 TraceId = 0;
bool bUseTraceId = FParse::Value(FCommandLine::Get(), TEXT("-OpenTraceId="), TraceId);
const uint32 MaxPath = FPlatformMisc::GetMaxPathLength();
TCHAR* StoreHost = new TCHAR[MaxPath + 1];
FCString::Strcpy(StoreHost, MaxPath, TEXT("127.0.0.1"));
uint32 StorePort = 0;
bool bUseCustomStoreAddress = false;
if (FParse::Value(FCommandLine::Get(), TEXT("-Store="), StoreHost, MaxPath, true))
{
TCHAR* Port = FCString::Strchr(StoreHost, TEXT(':'));
if (Port)
{
*Port = 0;
Port++;
StorePort = FCString::Atoi(Port);
}
bUseCustomStoreAddress = true;
}
if (FParse::Value(FCommandLine::Get(), TEXT("-StoreHost="), StoreHost, MaxPath, true))
{
bUseCustomStoreAddress = true;
}
if (FParse::Value(FCommandLine::Get(), TEXT("-StorePort="), StorePort))
{
bUseCustomStoreAddress = true;
}
const bool bInitializeTesting = FParse::Param(FCommandLine::Get(), TEXT("InsightsTest"));
if (bUseTraceId || bOpenTraceFile) // viewer mode
{
// This parameter will cause the application to close when analysis fails to start or completes successfully.
const bool bAutoQuit = FParse::Param(FCommandLine::Get(), TEXT("AutoQuit"));
if (bInitializeTesting)
{
const bool bInitAutomationModules = true;
TraceInsightsModule.InitializeTesting(bInitAutomationModules, bAutoQuit);
}
TCHAR Cmd[1024];
bool bExecuteCommand = false;
if (FParse::Value(FCommandLine::Get(), TEXT("-ExecOnAnalysisCompleteCmd="), Cmd, 1024, false))
{
bExecuteCommand = true;
}
if (bExecuteCommand)
{
TraceInsightsModule.ScheduleCommand(Cmd);
}
const bool bNoUI = FParse::Param(FCommandLine::Get(), TEXT("NoUI"));
if (!bNoUI)
{
TraceInsightsModule.CreateSessionViewer(bAllowDebugTools);
}
if (bUseTraceId)
{
TraceInsightsModule.ConnectToStore(StoreHost, StorePort);
TraceInsightsModule.StartAnalysisForTrace(TraceId, bAutoQuit);
}
else
{
TraceInsightsModule.StartAnalysisForTraceFile(TraceFile, bAutoQuit);
}
}
else // browser mode
{
if (bUseCustomStoreAddress)
{
TraceInsightsModule.ConnectToStore(StoreHost, StorePort);
}
else
{
TraceInsightsModule.CreateDefaultStore();
}
FCreateSessionBrowserParams Params;
Params.bAllowDebugTools = bAllowDebugTools;
Params.bInitializeTesting = bInitializeTesting;
Params.bStartProcessWithStompMalloc = FParse::Param(FCommandLine::Get(), TEXT("stompmalloc"));
TraceInsightsModule.CreateSessionBrowser(Params);
}
delete[] StoreHost;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FUserInterfaceCommand::ShutdownSlateApplication()
{
IUnrealInsightsModule& TraceInsightsModule = FModuleManager::LoadModuleChecked<IUnrealInsightsModule>("TraceInsights");
TraceInsightsModule.ShutdownUserInterface();
// Shut down application.
FSlateApplication::Shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool FUserInterfaceCommand::GetTraceFileFromCmdLine(TCHAR* OutTraceFile, uint32 MaxPath)
{
// Try getting the trace file from the -OpenTraceFile= paramter first.
bool bUseTraceFile = FParse::Value(FCommandLine::Get(), TEXT("-OpenTraceFile="), OutTraceFile, MaxPath, true);
if (bUseTraceFile)
{
return true;
}
// Support opening a trace file by double clicking a .utrace file.
// In this case, the app will receive as the first parameter a utrace file path.
const TCHAR* CmdLine = FCommandLine::Get();
bool HasToken = FParse::Token(CmdLine, OutTraceFile, MaxPath, false);
if (HasToken)
{
FString Token = OutTraceFile;
if (Token.EndsWith(TEXT(".utrace")))
{
bUseTraceFile = true;
}
}
return bUseTraceFile;
}
////////////////////////////////////////////////////////////////////////////////////////////////////