Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/LaunchFromProfileCommand.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

30 lines
611 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FLaunchFromProfileCommand
{
public:
/**
* Executes the command.
* Use '-PROFILENAME=' command line argument to specify the name of a profile to use for this command.
*/
void Run(const FString& Params);
protected:
/**
* Logs out the messages from the launcher worker. Used in a delegate.
*/
static void MessageReceived(const FString& InMessage);
void LaunchCompleted(bool Outcome, double ExecutionTime, int32 ReturnCode);
void LaunchCanceled(double ExecutionTime);
private:
bool bTestRunning;
};