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Adding "using UnrealBuildBase" to some files (submitted separately to make subsequent CLs smaller) #jira none #trivial [CL 16657799 by jonathan adamczewski in ue5-main branch]
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnrealBuildBase;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Attribute which can be applied to a TargetRules-dervied class to indicate which platforms it supports
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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public class SupportedPlatformsAttribute : Attribute
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{
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/// <summary>
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/// Array of supported platforms
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/// </summary>
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public readonly UnrealTargetPlatform[] Platforms;
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/// <summary>
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/// Initialize the attribute with a list of platforms
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/// </summary>
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/// <param name="Platforms">Variable-length array of platform arguments</param>
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public SupportedPlatformsAttribute(params string[] Platforms)
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{
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try
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{
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this.Platforms = Array.ConvertAll(Platforms, x => UnrealTargetPlatform.Parse(x));
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}
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catch (BuildException Ex)
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{
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EpicGames.Core.ExceptionUtils.AddContext(Ex, "while parsing a SupportedPlatforms attribute");
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throw;
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}
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}
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/// <summary>
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/// Initialize the attribute with all the platforms in a given category
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/// </summary>
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/// <param name="Category">Category of platforms to add</param>
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public SupportedPlatformsAttribute(UnrealPlatformClass Category)
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{
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this.Platforms = Utils.GetPlatformsInClass(Category);
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}
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}
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}
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