Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Mac/ApplePlatformSDK.cs
2022-05-25 19:55:37 -04:00

50 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using EpicGames.Core;
using System.Text.RegularExpressions;
using Microsoft.Win32;
using System.Diagnostics;
using Microsoft.Extensions.Logging;
///////////////////////////////////////////////////////////////////
// If you are looking for supported version numbers, look in the
// ApplePlatformSDK.Versions.cs file next to this file, and
// als Mac/IOSPlatformSDK.Versions.cs
///////////////////////////////////////////////////////////////////
namespace UnrealBuildTool
{
internal partial class ApplePlatformSDK : UEBuildPlatformSDK
{
public ApplePlatformSDK(ILogger Logger)
: base(Logger)
{
}
public override bool TryConvertVersionToInt(string? StringValue, out UInt64 OutValue, string? Hint)
{
return UnrealBuildBase.ApplePlatformSDK.TryConvertVersionToInt(StringValue, out OutValue);
}
protected override string? GetInstalledSDKVersion()
{
return UnrealBuildBase.ApplePlatformSDK.InstalledSDKVersion;
}
protected override SDKStatus HasRequiredManualSDKInternal()
{
SDKStatus Status = base.HasRequiredManualSDKInternal();
// iTunes is technically only need to deploy to and run on connected devices.
// This code removes requirement for Windows builders to have Xcode installed.
if (Status == SDKStatus.Invalid && !RuntimePlatform.IsMac && Environment.GetEnvironmentVariable("IsBuildMachine") == "1")
{
Status = SDKStatus.Valid;
}
return Status;
}
}
}