Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidPlatformSDK.Versions.cs
josh adams 0532d19399 - Split SDK versions into their own Versions.cs files
#rb eric.mcdaniel
#jira none
#preflight 6255a6309a0f82a3151d28aa

[CL 19723677 by josh adams in ue5-main branch]
2022-04-12 12:37:37 -04:00

44 lines
926 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
namespace UnrealBuildTool
{
partial class AndroidPlatformSDK : UEBuildPlatformSDK
{
public override string GetMainVersion()
{
return "r21e";
}
public override string GetAutoSDKDirectoryForMainVersion()
{
return "-24";
}
protected override void GetValidVersionRange(out string MinVersion, out string MaxVersion)
{
MinVersion = "r21a";
MaxVersion = "r23a";
}
protected override void GetValidSoftwareVersionRange(out string? MinVersion, out string? MaxVersion)
{
MinVersion = MaxVersion = null;
}
public override string GetPlatformSpecificVersion(string VersionType)
{
switch (VersionType.ToLower())
{
case "platforms": return "android-28";
case "build-tools": return "28.0.3";
case "cmake": return "3.10.2.4988404";
case "ndk": return "21.4.7075529";
}
return "";
}
}
}