Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Executors
History
Ben Marsh 8fcab578e5 UBT: Prevent matching empty lines in compile errors.
#preflight none

[CL 20443289 by Ben Marsh in ue5-main branch]
2022-05-31 18:08:55 -04:00
..
Experimental
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
HybridExecutor.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
ParallelExecutor.cs
UBT: Fix missing event markup when executing directly inside UBT. Event parsers are only currently run when using old logging methods.
2022-05-31 15:44:53 -04:00
SNDBS.cs
UBT: Prevent matching empty lines in compile errors.
2022-05-31 18:08:55 -04:00
XGE.cs
UBT: Fix missing event markup when executing directly inside UBT. Event parsers are only currently run when using old logging methods.
2022-05-31 15:44:53 -04:00
Powered by Gitea Page: 371ms Template: 18ms
English
English
Licenses API