You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This represents UE4/Main @ 14768117 For ReleaseObjectVersion.h #lockdown Marcus.Wassmer [CL 14811440 by Marc Audy in ue5-main branch]
150 lines
4.7 KiB
C++
150 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "TextureShareD3D12Client.h"
|
|
#include "TextureShareDLL.h"
|
|
|
|
#ifdef _DEBUG
|
|
#pragma comment( lib, "TextureShareSDK-Win64-Debug.lib" )
|
|
#else
|
|
#pragma comment( lib, "TextureShareSDK.lib" )
|
|
#endif
|
|
|
|
FTextureShareD3D12Client::FTextureShareD3D12Client(ID3D12Device* InD3D12Device, ID3D12GraphicsCommandList* InCmdList, ID3D12DescriptorHeap* InD3D12HeapSRV)
|
|
: pD3D12Device(InD3D12Device)
|
|
, pCmdList(InCmdList)
|
|
, pD3D12HeapSRV(InD3D12HeapSRV)
|
|
{
|
|
}
|
|
|
|
FTextureShareD3D12Client::~FTextureShareD3D12Client()
|
|
{
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::CreateShare(std::wstring ShareName)
|
|
{
|
|
FTextureShareSyncPolicy DefaultSyncPolicy;
|
|
DefaultSyncPolicy.ConnectionSync = ETextureShareSyncConnect::None;
|
|
DefaultSyncPolicy.FrameSync = ETextureShareSyncFrame::None;
|
|
DefaultSyncPolicy.TextureSync = ETextureShareSyncSurface::None;
|
|
|
|
return FTextureShareInterface::CreateTextureShare(ShareName.c_str(), ETextureShareProcess::Client, DefaultSyncPolicy, ETextureShareDevice::D3D12);
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::DeleteShare(std::wstring ShareName)
|
|
{
|
|
return FTextureShareInterface::ReleaseTextureShare(ShareName.c_str());
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::BeginSession(std::wstring ShareName)
|
|
{
|
|
return FTextureShareInterface::BeginSession(ShareName.c_str());
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::EndSession(std::wstring ShareName)
|
|
{
|
|
return FTextureShareInterface::EndSession(ShareName.c_str());
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::BeginFrame_RenderThread(std::wstring ShareName)
|
|
{
|
|
return FTextureShareInterface::BeginFrame_RenderThread(ShareName.c_str());
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::EndFrame_RenderThread(std::wstring ShareName)
|
|
{
|
|
return FTextureShareInterface::EndFrame_RenderThread(ShareName.c_str());
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::IsRemoteTextureUsed(std::wstring ShareName, std::wstring TextureName)
|
|
{
|
|
return FTextureShareInterface::IsRemoteTextureUsed(ShareName.c_str(), TextureName.c_str());
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::RegisterTexture(std::wstring ShareName, std::wstring TextureName, ETextureShareSurfaceOp TextureOp, uint32 Width, uint32 Height, DXGI_FORMAT InFormat)
|
|
{
|
|
ETextureShareFormat ShareFormat = ETextureShareFormat::Undefined;
|
|
uint32 ShareFormatValue = 0;
|
|
|
|
// Use client texture format:
|
|
if (InFormat != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
ShareFormat = ETextureShareFormat::Format_DXGI;
|
|
ShareFormatValue = InFormat;
|
|
}
|
|
|
|
return FTextureShareInterface::RegisterTexture(ShareName.c_str(), TextureName.c_str(), Width, Height, ShareFormat, ShareFormatValue, TextureOp);
|
|
}
|
|
|
|
void ReleaseTextureAndSRV(ID3D12Resource** InOutSRVTexture)
|
|
{
|
|
if (*InOutSRVTexture)
|
|
{
|
|
(*InOutSRVTexture)->Release();
|
|
*InOutSRVTexture = nullptr;
|
|
}
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::ReadAdditionalData(std::wstring ShareName, FTextureShareSDKAdditionalData* OutFrameData)
|
|
{
|
|
return FTextureShareInterface::GetRemoteAdditionalData(ShareName.c_str(), *OutFrameData);
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::ReadTextureFrame_RenderThread(std::wstring ShareName, std::wstring TextureName, ID3D12Resource** InOutSRVTexture, int SRVIndex)
|
|
{
|
|
bool bResult = false;
|
|
|
|
if (FTextureShareInterface::IsValid(ShareName.c_str()))
|
|
{
|
|
ID3D12Resource* SharedResource;
|
|
if (FTextureShareInterface::LockTextureD3D12_RenderThread(pD3D12Device, ShareName.c_str(), TextureName.c_str(), SharedResource))
|
|
{
|
|
|
|
if (!FTextureShareD3D12Helper::IsTexturesEqual(SharedResource, *InOutSRVTexture))
|
|
{
|
|
// Shared texture size changed on server side. Remove temp texture, and re-create new tempTexture
|
|
ReleaseTextureAndSRV(InOutSRVTexture);
|
|
}
|
|
|
|
if (!*InOutSRVTexture)
|
|
{
|
|
// Create Temp texture&srv
|
|
FTextureShareD3D12Helper::CreateSRVTexture(pD3D12Device, pD3D12HeapSRV, SharedResource, InOutSRVTexture, SRVIndex);
|
|
}
|
|
|
|
// Copy from shared to temp:
|
|
if (*InOutSRVTexture)
|
|
{
|
|
bResult = true;
|
|
FTextureShareD3D12Helper::CopyResource(pCmdList, SharedResource, *InOutSRVTexture);
|
|
}
|
|
|
|
// Unlock shared resource
|
|
FTextureShareInterface::UnlockTexture_RenderThread(ShareName.c_str(), TextureName.c_str());
|
|
}
|
|
else
|
|
{
|
|
// Release unused texture (disconnect purpose)
|
|
ReleaseTextureAndSRV(InOutSRVTexture);
|
|
}
|
|
}
|
|
return bResult;
|
|
}
|
|
|
|
bool FTextureShareD3D12Client::WriteTextureFrame_RenderThread(std::wstring ShareName, std::wstring TextureName, ID3D12Resource* InTexture)
|
|
{
|
|
if (FTextureShareInterface::IsValid(ShareName.c_str()))
|
|
{
|
|
ID3D12Resource* SharedResource;
|
|
if (FTextureShareInterface::LockTextureD3D12_RenderThread(pD3D12Device, ShareName.c_str(), TextureName.c_str(), SharedResource))
|
|
{
|
|
FTextureShareD3D12Helper::CopyResource(pCmdList, InTexture, SharedResource);
|
|
FTextureShareInterface::UnlockTexture_RenderThread(ShareName.c_str(), TextureName.c_str());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|