Files
UnrealEngineUWP/Engine/Source/Programs/TextureShare/Samples/ThirdParty/TextureShare_ClientD3D12/Main.cpp
Marc Audy a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00

21 lines
717 B
C++

//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
//
//*********************************************************
#include "stdafx.h"
#include "D3D12HelloTexture.h"
_Use_decl_annotations_
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow)
{
D3D12HelloTexture sample(1280, 720, L"D3D12 Hello Texture");
return Win32Application::Run(&sample, hInstance, nCmdShow);
}