Files
UnrealEngineUWP/Engine/Source/Programs/TextureShare/Samples/ThirdParty/TextureShare_ClientD3D12/DXSampleHelper.h
Marc Audy a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00

254 lines
6.7 KiB
C++

//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
//
//*********************************************************
#pragma once
#include <stdexcept>
// Note that while ComPtr is used to manage the lifetime of resources on the CPU,
// it has no understanding of the lifetime of resources on the GPU. Apps must account
// for the GPU lifetime of resources to avoid destroying objects that may still be
// referenced by the GPU.
using Microsoft::WRL::ComPtr;
inline std::string HrToString(HRESULT hr)
{
char s_str[64] = {};
sprintf_s(s_str, "HRESULT of 0x%08X", static_cast<UINT>(hr));
return std::string(s_str);
}
class HrException : public std::runtime_error
{
public:
HrException(HRESULT hr) : std::runtime_error(HrToString(hr)), m_hr(hr) {}
HRESULT Error() const { return m_hr; }
private:
const HRESULT m_hr;
};
#define SAFE_RELEASE(p) if (p) (p)->Release()
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
throw HrException(hr);
}
}
inline void GetAssetsPath(_Out_writes_(pathSize) WCHAR* path, UINT pathSize)
{
if (path == nullptr)
{
throw std::exception();
}
DWORD size = GetModuleFileName(nullptr, path, pathSize);
if (size == 0 || size == pathSize)
{
// Method failed or path was truncated.
throw std::exception();
}
WCHAR* lastSlash = wcsrchr(path, L'\\');
if (lastSlash)
{
*(lastSlash + 1) = L'\0';
}
}
inline HRESULT ReadDataFromFile(LPCWSTR filename, byte** data, UINT* size)
{
using namespace Microsoft::WRL;
#if WINVER >= _WIN32_WINNT_WIN8
CREATEFILE2_EXTENDED_PARAMETERS extendedParams = {};
extendedParams.dwSize = sizeof(CREATEFILE2_EXTENDED_PARAMETERS);
extendedParams.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
extendedParams.dwFileFlags = FILE_FLAG_SEQUENTIAL_SCAN;
extendedParams.dwSecurityQosFlags = SECURITY_ANONYMOUS;
extendedParams.lpSecurityAttributes = nullptr;
extendedParams.hTemplateFile = nullptr;
Wrappers::FileHandle file(CreateFile2(filename, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, &extendedParams));
#else
Wrappers::FileHandle file(CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN | SECURITY_SQOS_PRESENT | SECURITY_ANONYMOUS, nullptr));
#endif
if (file.Get() == INVALID_HANDLE_VALUE)
{
throw std::exception();
}
FILE_STANDARD_INFO fileInfo = {};
if (!GetFileInformationByHandleEx(file.Get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
{
throw std::exception();
}
if (fileInfo.EndOfFile.HighPart != 0)
{
throw std::exception();
}
*data = reinterpret_cast<byte*>(malloc(fileInfo.EndOfFile.LowPart));
*size = fileInfo.EndOfFile.LowPart;
if (!ReadFile(file.Get(), *data, fileInfo.EndOfFile.LowPart, nullptr, nullptr))
{
throw std::exception();
}
return S_OK;
}
inline HRESULT ReadDataFromDDSFile(LPCWSTR filename, byte** data, UINT* offset, UINT* size)
{
if (FAILED(ReadDataFromFile(filename, data, size)))
{
return E_FAIL;
}
// DDS files always start with the same magic number.
static const UINT DDS_MAGIC = 0x20534444;
UINT magicNumber = *reinterpret_cast<const UINT*>(*data);
if (magicNumber != DDS_MAGIC)
{
return E_FAIL;
}
struct DDS_PIXELFORMAT
{
UINT size;
UINT flags;
UINT fourCC;
UINT rgbBitCount;
UINT rBitMask;
UINT gBitMask;
UINT bBitMask;
UINT aBitMask;
};
struct DDS_HEADER
{
UINT size;
UINT flags;
UINT height;
UINT width;
UINT pitchOrLinearSize;
UINT depth;
UINT mipMapCount;
UINT reserved1[11];
DDS_PIXELFORMAT ddsPixelFormat;
UINT caps;
UINT caps2;
UINT caps3;
UINT caps4;
UINT reserved2;
};
auto ddsHeader = reinterpret_cast<const DDS_HEADER*>(*data + sizeof(UINT));
if (ddsHeader->size != sizeof(DDS_HEADER) || ddsHeader->ddsPixelFormat.size != sizeof(DDS_PIXELFORMAT))
{
return E_FAIL;
}
const ptrdiff_t ddsDataOffset = sizeof(UINT) + sizeof(DDS_HEADER);
*offset = ddsDataOffset;
*size = *size - ddsDataOffset;
return S_OK;
}
// Assign a name to the object to aid with debugging.
#if defined(_DEBUG) || defined(DBG)
inline void SetName(ID3D12Object* pObject, LPCWSTR name)
{
pObject->SetName(name);
}
inline void SetNameIndexed(ID3D12Object* pObject, LPCWSTR name, UINT index)
{
WCHAR fullName[50];
if (swprintf_s(fullName, L"%s[%u]", name, index) > 0)
{
pObject->SetName(fullName);
}
}
#else
inline void SetName(ID3D12Object*, LPCWSTR)
{
}
inline void SetNameIndexed(ID3D12Object*, LPCWSTR, UINT)
{
}
#endif
// Naming helper for ComPtr<T>.
// Assigns the name of the variable as the name of the object.
// The indexed variant will include the index in the name of the object.
#define NAME_D3D12_OBJECT(x) SetName((x).Get(), L#x)
#define NAME_D3D12_OBJECT_INDEXED(x, n) SetNameIndexed((x)[n].Get(), L#x, n)
inline UINT CalculateConstantBufferByteSize(UINT byteSize)
{
// Constant buffer size is required to be aligned.
return (byteSize + (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) & ~(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1);
}
#ifdef D3D_COMPILE_STANDARD_FILE_INCLUDE
inline Microsoft::WRL::ComPtr<ID3DBlob> CompileShader(
const std::wstring& filename,
const D3D_SHADER_MACRO* defines,
const std::string& entrypoint,
const std::string& target)
{
UINT compileFlags = 0;
#if defined(_DEBUG) || defined(DBG)
compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#endif
HRESULT hr;
Microsoft::WRL::ComPtr<ID3DBlob> byteCode = nullptr;
Microsoft::WRL::ComPtr<ID3DBlob> errors;
hr = D3DCompileFromFile(filename.c_str(), defines, D3D_COMPILE_STANDARD_FILE_INCLUDE,
entrypoint.c_str(), target.c_str(), compileFlags, 0, &byteCode, &errors);
if (errors != nullptr)
{
OutputDebugStringA((char*)errors->GetBufferPointer());
}
ThrowIfFailed(hr);
return byteCode;
}
#endif
// Resets all elements in a ComPtr array.
template<class T>
void ResetComPtrArray(T* comPtrArray)
{
for (auto &i : *comPtrArray)
{
i.Reset();
}
}
// Resets all elements in a unique_ptr array.
template<class T>
void ResetUniquePtrArray(T* uniquePtrArray)
{
for (auto &i : *uniquePtrArray)
{
i.reset();
}
}