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This represents UE4/Main @ 14768117 For ReleaseObjectVersion.h #lockdown Marcus.Wassmer [CL 14811440 by Marc Audy in ue5-main branch]
254 lines
6.7 KiB
C++
254 lines
6.7 KiB
C++
//*********************************************************
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//
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// Copyright (c) Microsoft. All rights reserved.
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// This code is licensed under the MIT License (MIT).
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// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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//
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//*********************************************************
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#pragma once
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#include <stdexcept>
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// Note that while ComPtr is used to manage the lifetime of resources on the CPU,
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// it has no understanding of the lifetime of resources on the GPU. Apps must account
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// for the GPU lifetime of resources to avoid destroying objects that may still be
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// referenced by the GPU.
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using Microsoft::WRL::ComPtr;
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inline std::string HrToString(HRESULT hr)
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{
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char s_str[64] = {};
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sprintf_s(s_str, "HRESULT of 0x%08X", static_cast<UINT>(hr));
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return std::string(s_str);
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}
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class HrException : public std::runtime_error
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{
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public:
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HrException(HRESULT hr) : std::runtime_error(HrToString(hr)), m_hr(hr) {}
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HRESULT Error() const { return m_hr; }
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private:
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const HRESULT m_hr;
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};
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#define SAFE_RELEASE(p) if (p) (p)->Release()
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (FAILED(hr))
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{
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throw HrException(hr);
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}
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}
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inline void GetAssetsPath(_Out_writes_(pathSize) WCHAR* path, UINT pathSize)
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{
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if (path == nullptr)
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{
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throw std::exception();
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}
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DWORD size = GetModuleFileName(nullptr, path, pathSize);
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if (size == 0 || size == pathSize)
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{
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// Method failed or path was truncated.
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throw std::exception();
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}
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WCHAR* lastSlash = wcsrchr(path, L'\\');
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if (lastSlash)
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{
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*(lastSlash + 1) = L'\0';
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}
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}
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inline HRESULT ReadDataFromFile(LPCWSTR filename, byte** data, UINT* size)
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{
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using namespace Microsoft::WRL;
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#if WINVER >= _WIN32_WINNT_WIN8
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CREATEFILE2_EXTENDED_PARAMETERS extendedParams = {};
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extendedParams.dwSize = sizeof(CREATEFILE2_EXTENDED_PARAMETERS);
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extendedParams.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
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extendedParams.dwFileFlags = FILE_FLAG_SEQUENTIAL_SCAN;
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extendedParams.dwSecurityQosFlags = SECURITY_ANONYMOUS;
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extendedParams.lpSecurityAttributes = nullptr;
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extendedParams.hTemplateFile = nullptr;
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Wrappers::FileHandle file(CreateFile2(filename, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, &extendedParams));
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#else
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Wrappers::FileHandle file(CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN | SECURITY_SQOS_PRESENT | SECURITY_ANONYMOUS, nullptr));
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#endif
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if (file.Get() == INVALID_HANDLE_VALUE)
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{
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throw std::exception();
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}
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FILE_STANDARD_INFO fileInfo = {};
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if (!GetFileInformationByHandleEx(file.Get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
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{
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throw std::exception();
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}
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if (fileInfo.EndOfFile.HighPart != 0)
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{
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throw std::exception();
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}
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*data = reinterpret_cast<byte*>(malloc(fileInfo.EndOfFile.LowPart));
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*size = fileInfo.EndOfFile.LowPart;
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if (!ReadFile(file.Get(), *data, fileInfo.EndOfFile.LowPart, nullptr, nullptr))
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{
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throw std::exception();
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}
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return S_OK;
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}
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inline HRESULT ReadDataFromDDSFile(LPCWSTR filename, byte** data, UINT* offset, UINT* size)
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{
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if (FAILED(ReadDataFromFile(filename, data, size)))
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{
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return E_FAIL;
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}
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// DDS files always start with the same magic number.
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static const UINT DDS_MAGIC = 0x20534444;
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UINT magicNumber = *reinterpret_cast<const UINT*>(*data);
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if (magicNumber != DDS_MAGIC)
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{
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return E_FAIL;
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}
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struct DDS_PIXELFORMAT
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{
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UINT size;
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UINT flags;
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UINT fourCC;
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UINT rgbBitCount;
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UINT rBitMask;
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UINT gBitMask;
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UINT bBitMask;
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UINT aBitMask;
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};
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struct DDS_HEADER
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{
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UINT size;
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UINT flags;
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UINT height;
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UINT width;
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UINT pitchOrLinearSize;
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UINT depth;
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UINT mipMapCount;
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UINT reserved1[11];
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DDS_PIXELFORMAT ddsPixelFormat;
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UINT caps;
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UINT caps2;
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UINT caps3;
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UINT caps4;
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UINT reserved2;
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};
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auto ddsHeader = reinterpret_cast<const DDS_HEADER*>(*data + sizeof(UINT));
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if (ddsHeader->size != sizeof(DDS_HEADER) || ddsHeader->ddsPixelFormat.size != sizeof(DDS_PIXELFORMAT))
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{
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return E_FAIL;
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}
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const ptrdiff_t ddsDataOffset = sizeof(UINT) + sizeof(DDS_HEADER);
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*offset = ddsDataOffset;
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*size = *size - ddsDataOffset;
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return S_OK;
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}
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// Assign a name to the object to aid with debugging.
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#if defined(_DEBUG) || defined(DBG)
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inline void SetName(ID3D12Object* pObject, LPCWSTR name)
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{
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pObject->SetName(name);
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}
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inline void SetNameIndexed(ID3D12Object* pObject, LPCWSTR name, UINT index)
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{
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WCHAR fullName[50];
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if (swprintf_s(fullName, L"%s[%u]", name, index) > 0)
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{
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pObject->SetName(fullName);
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}
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}
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#else
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inline void SetName(ID3D12Object*, LPCWSTR)
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{
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}
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inline void SetNameIndexed(ID3D12Object*, LPCWSTR, UINT)
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{
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}
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#endif
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// Naming helper for ComPtr<T>.
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// Assigns the name of the variable as the name of the object.
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// The indexed variant will include the index in the name of the object.
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#define NAME_D3D12_OBJECT(x) SetName((x).Get(), L#x)
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#define NAME_D3D12_OBJECT_INDEXED(x, n) SetNameIndexed((x)[n].Get(), L#x, n)
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inline UINT CalculateConstantBufferByteSize(UINT byteSize)
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{
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// Constant buffer size is required to be aligned.
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return (byteSize + (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) & ~(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1);
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}
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#ifdef D3D_COMPILE_STANDARD_FILE_INCLUDE
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inline Microsoft::WRL::ComPtr<ID3DBlob> CompileShader(
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const std::wstring& filename,
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const D3D_SHADER_MACRO* defines,
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const std::string& entrypoint,
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const std::string& target)
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{
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UINT compileFlags = 0;
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#if defined(_DEBUG) || defined(DBG)
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compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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#endif
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HRESULT hr;
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Microsoft::WRL::ComPtr<ID3DBlob> byteCode = nullptr;
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Microsoft::WRL::ComPtr<ID3DBlob> errors;
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hr = D3DCompileFromFile(filename.c_str(), defines, D3D_COMPILE_STANDARD_FILE_INCLUDE,
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entrypoint.c_str(), target.c_str(), compileFlags, 0, &byteCode, &errors);
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if (errors != nullptr)
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{
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OutputDebugStringA((char*)errors->GetBufferPointer());
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}
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ThrowIfFailed(hr);
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return byteCode;
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}
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#endif
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// Resets all elements in a ComPtr array.
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template<class T>
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void ResetComPtrArray(T* comPtrArray)
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{
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for (auto &i : *comPtrArray)
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{
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i.Reset();
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}
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}
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// Resets all elements in a unique_ptr array.
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template<class T>
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void ResetUniquePtrArray(T* uniquePtrArray)
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{
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for (auto &i : *uniquePtrArray)
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{
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i.reset();
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}
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}
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