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This represents UE4/Main @ 14768117 For ReleaseObjectVersion.h #lockdown Marcus.Wassmer [CL 14811440 by Marc Audy in ue5-main branch]
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
//*********************************************************
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//
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// Copyright (c) Microsoft. All rights reserved.
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// This code is licensed under the MIT License (MIT).
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// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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//
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//*********************************************************
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#pragma once
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#include "DXSampleHelper.h"
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#include "Win32Application.h"
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class DXSample
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{
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public:
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DXSample(UINT width, UINT height, std::wstring name);
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virtual ~DXSample();
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virtual void OnInit() = 0;
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virtual void OnUpdate() = 0;
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virtual void OnRender() = 0;
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virtual void OnDestroy() = 0;
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// Samples override the event handlers to handle specific messages.
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virtual void OnKeyDown(UINT8 /*key*/) {}
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virtual void OnKeyUp(UINT8 /*key*/) {}
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// Accessors.
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UINT GetWidth() const { return m_width; }
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UINT GetHeight() const { return m_height; }
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const WCHAR* GetTitle() const { return m_title.c_str(); }
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void ParseCommandLineArgs(_In_reads_(argc) WCHAR* argv[], int argc);
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protected:
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std::wstring GetAssetFullPath(LPCWSTR assetName);
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void GetHardwareAdapter(
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_In_ IDXGIFactory1* pFactory,
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_Outptr_result_maybenull_ IDXGIAdapter1** ppAdapter,
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bool requestHighPerformanceAdapter = false);
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void SetCustomWindowText(LPCWSTR text);
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// Viewport dimensions.
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UINT m_width;
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UINT m_height;
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float m_aspectRatio;
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// Adapter info.
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bool m_useWarpDevice;
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private:
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// Root assets path.
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std::wstring m_assetsPath;
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// Window title.
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std::wstring m_title;
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};
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