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This represents UE4/Main @ 14768117 For ReleaseObjectVersion.h #lockdown Marcus.Wassmer [CL 14811440 by Marc Audy in ue5-main branch]
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
//*********************************************************
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//
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// Copyright (c) Microsoft. All rights reserved.
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// This code is licensed under the MIT License (MIT).
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// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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//
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//*********************************************************
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#include "stdafx.h"
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#include "DXSample.h"
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using namespace Microsoft::WRL;
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DXSample::DXSample(UINT width, UINT height, std::wstring name) :
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m_width(width),
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m_height(height),
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m_title(name),
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m_useWarpDevice(false)
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{
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WCHAR assetsPath[512];
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GetAssetsPath(assetsPath, _countof(assetsPath));
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m_assetsPath = assetsPath;
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m_aspectRatio = static_cast<float>(width) / static_cast<float>(height);
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}
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DXSample::~DXSample()
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{
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}
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// Helper function for resolving the full path of assets.
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std::wstring DXSample::GetAssetFullPath(LPCWSTR assetName)
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{
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return m_assetsPath + assetName;
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}
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// Helper function for acquiring the first available hardware adapter that supports Direct3D 12.
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// If no such adapter can be found, *ppAdapter will be set to nullptr.
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_Use_decl_annotations_
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void DXSample::GetHardwareAdapter(
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IDXGIFactory1* pFactory,
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IDXGIAdapter1** ppAdapter,
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bool requestHighPerformanceAdapter)
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{
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*ppAdapter = nullptr;
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ComPtr<IDXGIAdapter1> adapter;
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ComPtr<IDXGIFactory6> factory6;
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if (SUCCEEDED(pFactory->QueryInterface(IID_PPV_ARGS(&factory6))))
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{
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for (
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UINT adapterIndex = 0;
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DXGI_ERROR_NOT_FOUND != factory6->EnumAdapterByGpuPreference(
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adapterIndex,
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requestHighPerformanceAdapter == true ? DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE : DXGI_GPU_PREFERENCE_UNSPECIFIED,
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IID_PPV_ARGS(&adapter));
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++adapterIndex)
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{
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DXGI_ADAPTER_DESC1 desc;
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adapter->GetDesc1(&desc);
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if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
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{
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// Don't select the Basic Render Driver adapter.
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// If you want a software adapter, pass in "/warp" on the command line.
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continue;
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}
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// Check to see whether the adapter supports Direct3D 12, but don't create the
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// actual device yet.
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ID3D12Device* device = nullptr;
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//! if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), (void**)&device)))
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{
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break;
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}
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//TextureShareDX12Client* client = new TextureShareDX12Client(device);
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}
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}
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else
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{
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for (UINT adapterIndex = 0; DXGI_ERROR_NOT_FOUND != pFactory->EnumAdapters1(adapterIndex, &adapter); ++adapterIndex)
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{
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DXGI_ADAPTER_DESC1 desc;
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adapter->GetDesc1(&desc);
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if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
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{
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// Don't select the Basic Render Driver adapter.
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// If you want a software adapter, pass in "/warp" on the command line.
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continue;
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}
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// Check to see whether the adapter supports Direct3D 12, but don't create the
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// actual device yet.
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//! if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
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{
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break;
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}
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}
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}
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*ppAdapter = adapter.Detach();
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}
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// Helper function for setting the window's title text.
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void DXSample::SetCustomWindowText(LPCWSTR text)
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{
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std::wstring windowText = m_title + L": " + text;
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SetWindowText(Win32Application::GetHwnd(), windowText.c_str());
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}
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// Helper function for parsing any supplied command line args.
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_Use_decl_annotations_
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void DXSample::ParseCommandLineArgs(WCHAR* argv[], int argc)
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{
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for (int i = 1; i < argc; ++i)
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{
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if (_wcsnicmp(argv[i], L"-warp", wcslen(argv[i])) == 0 ||
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_wcsnicmp(argv[i], L"/warp", wcslen(argv[i])) == 0)
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{
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m_useWarpDevice = true;
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m_title = m_title + L" (WARP)";
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}
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}
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}
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