Files
UnrealEngineUWP/Engine/Source/Programs/TextureShare/Samples/ThirdParty/TextureShare_ClientD3D12/DXSample.cpp
Marc Audy a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00

132 lines
4.1 KiB
C++

//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
//
//*********************************************************
#include "stdafx.h"
#include "DXSample.h"
using namespace Microsoft::WRL;
DXSample::DXSample(UINT width, UINT height, std::wstring name) :
m_width(width),
m_height(height),
m_title(name),
m_useWarpDevice(false)
{
WCHAR assetsPath[512];
GetAssetsPath(assetsPath, _countof(assetsPath));
m_assetsPath = assetsPath;
m_aspectRatio = static_cast<float>(width) / static_cast<float>(height);
}
DXSample::~DXSample()
{
}
// Helper function for resolving the full path of assets.
std::wstring DXSample::GetAssetFullPath(LPCWSTR assetName)
{
return m_assetsPath + assetName;
}
// Helper function for acquiring the first available hardware adapter that supports Direct3D 12.
// If no such adapter can be found, *ppAdapter will be set to nullptr.
_Use_decl_annotations_
void DXSample::GetHardwareAdapter(
IDXGIFactory1* pFactory,
IDXGIAdapter1** ppAdapter,
bool requestHighPerformanceAdapter)
{
*ppAdapter = nullptr;
ComPtr<IDXGIAdapter1> adapter;
ComPtr<IDXGIFactory6> factory6;
if (SUCCEEDED(pFactory->QueryInterface(IID_PPV_ARGS(&factory6))))
{
for (
UINT adapterIndex = 0;
DXGI_ERROR_NOT_FOUND != factory6->EnumAdapterByGpuPreference(
adapterIndex,
requestHighPerformanceAdapter == true ? DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE : DXGI_GPU_PREFERENCE_UNSPECIFIED,
IID_PPV_ARGS(&adapter));
++adapterIndex)
{
DXGI_ADAPTER_DESC1 desc;
adapter->GetDesc1(&desc);
if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
{
// Don't select the Basic Render Driver adapter.
// If you want a software adapter, pass in "/warp" on the command line.
continue;
}
// Check to see whether the adapter supports Direct3D 12, but don't create the
// actual device yet.
ID3D12Device* device = nullptr;
//! if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), (void**)&device)))
{
break;
}
//TextureShareDX12Client* client = new TextureShareDX12Client(device);
}
}
else
{
for (UINT adapterIndex = 0; DXGI_ERROR_NOT_FOUND != pFactory->EnumAdapters1(adapterIndex, &adapter); ++adapterIndex)
{
DXGI_ADAPTER_DESC1 desc;
adapter->GetDesc1(&desc);
if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
{
// Don't select the Basic Render Driver adapter.
// If you want a software adapter, pass in "/warp" on the command line.
continue;
}
// Check to see whether the adapter supports Direct3D 12, but don't create the
// actual device yet.
//! if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
{
break;
}
}
}
*ppAdapter = adapter.Detach();
}
// Helper function for setting the window's title text.
void DXSample::SetCustomWindowText(LPCWSTR text)
{
std::wstring windowText = m_title + L": " + text;
SetWindowText(Win32Application::GetHwnd(), windowText.c_str());
}
// Helper function for parsing any supplied command line args.
_Use_decl_annotations_
void DXSample::ParseCommandLineArgs(WCHAR* argv[], int argc)
{
for (int i = 1; i < argc; ++i)
{
if (_wcsnicmp(argv[i], L"-warp", wcslen(argv[i])) == 0 ||
_wcsnicmp(argv[i], L"/warp", wcslen(argv[i])) == 0)
{
m_useWarpDevice = true;
m_title = m_title + L" (WARP)";
}
}
}