Files
UnrealEngineUWP/Engine/Source/Programs/TextureShare/Samples/ThirdParty/TextureShare_ClientD3D11/TextureShareD3D11Client.cpp
Marc Audy a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00

155 lines
4.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TextureShareD3D11Client.h"
#include "TextureShareDLL.h"
#ifdef _DEBUG
#pragma comment( lib, "TextureShareSDK-Win64-Debug.lib" )
#else
#pragma comment( lib, "TextureShareSDK.lib" )
#endif
FTextureShareD3D11Client::FTextureShareD3D11Client(ID3D11Device* InD3DDevice)
: pD3D11Device(InD3DDevice)
{
}
FTextureShareD3D11Client::~FTextureShareD3D11Client()
{
}
bool FTextureShareD3D11Client::CreateShare(std::wstring ShareName)
{
FTextureShareSyncPolicy DefaultSyncPolicy;
DefaultSyncPolicy.ConnectionSync = ETextureShareSyncConnect::None;
DefaultSyncPolicy.FrameSync = ETextureShareSyncFrame::None;
DefaultSyncPolicy.TextureSync = ETextureShareSyncSurface::None;
return FTextureShareInterface::CreateTextureShare(ShareName.c_str(), ETextureShareProcess::Client, DefaultSyncPolicy, ETextureShareDevice::D3D11);
}
bool FTextureShareD3D11Client::DeleteShare(std::wstring ShareName)
{
return FTextureShareInterface::ReleaseTextureShare(ShareName.c_str());
}
bool FTextureShareD3D11Client::BeginSession(std::wstring ShareName)
{
return FTextureShareInterface::BeginSession(ShareName.c_str());
}
bool FTextureShareD3D11Client::EndSession(std::wstring ShareName)
{
return FTextureShareInterface::EndSession(ShareName.c_str());
}
bool FTextureShareD3D11Client::BeginFrame_RenderThread(std::wstring ShareName)
{
return FTextureShareInterface::BeginFrame_RenderThread(ShareName.c_str());
}
bool FTextureShareD3D11Client::EndFrame_RenderThread(std::wstring ShareName)
{
return FTextureShareInterface::EndFrame_RenderThread(ShareName.c_str());
}
bool FTextureShareD3D11Client::IsRemoteTextureUsed(std::wstring ShareName, std::wstring TextureName)
{
return FTextureShareInterface::IsRemoteTextureUsed(ShareName.c_str(), TextureName.c_str());
}
bool FTextureShareD3D11Client::RegisterTexture(std::wstring ShareName, std::wstring TextureName, ETextureShareSurfaceOp TextureOp, uint32 Width, uint32 Height, DXGI_FORMAT InFormat)
{
ETextureShareFormat ShareFormat = ETextureShareFormat::Undefined;
uint32 ShareFormatValue = 0;
// Use client texture format:
if (InFormat != DXGI_FORMAT_UNKNOWN)
{
ShareFormat = ETextureShareFormat::Format_DXGI;
ShareFormatValue = InFormat;
}
return FTextureShareInterface::RegisterTexture(ShareName.c_str(), TextureName.c_str(), Width, Height, ShareFormat, ShareFormatValue, TextureOp);
}
void ReleaseTextureAndSRV(ID3D11Texture2D** OutTexture, ID3D11ShaderResourceView** TextureSRV)
{
if (*TextureSRV)
{
(*TextureSRV)->Release();
*TextureSRV = nullptr;
}
if (*OutTexture)
{
(*OutTexture)->Release();
*OutTexture = nullptr;
}
}
bool FTextureShareD3D11Client::ReadAdditionalData(std::wstring ShareName, FTextureShareSDKAdditionalData* OutFrameData)
{
return FTextureShareInterface::GetRemoteAdditionalData(ShareName.c_str(), *OutFrameData);
}
bool FTextureShareD3D11Client::ReadTextureFrame_RenderThread(std::wstring ShareName, std::wstring TextureName, ID3D11Texture2D** InOutTexture, ID3D11ShaderResourceView** InOutTextureSRV)
{
bool bResult = false;
if (FTextureShareInterface::IsValid(ShareName.c_str()))
{
ID3D11Texture2D* SharedResource;
if (FTextureShareInterface::LockTextureD3D11_RenderThread(pD3D11Device, ShareName.c_str(), TextureName.c_str(), SharedResource))
{
if (!FTextureShareD3D11Helper::IsTexturesEqual(SharedResource, *InOutTexture))
{
// Shared texture size changed on server side,
// Remove temp texture, and re-create new tempTexture
ReleaseTextureAndSRV(InOutTexture, InOutTextureSRV);
}
if (!*InOutTexture)
{
// Create new temp texture&srv
if (!FTextureShareD3D11Helper::CreateSRVTexture(pD3D11Device, SharedResource, InOutTexture, InOutTextureSRV))
{
ReleaseTextureAndSRV(InOutTexture, InOutTextureSRV);
}
}
// Copy from shared to temp:
if (*InOutTexture)
{
bResult = true;
FTextureShareD3D11Helper::CopyResource(pD3D11Device, SharedResource, *InOutTexture);
}
// Unlock shared resource
FTextureShareInterface::UnlockTexture_RenderThread(ShareName.c_str(), TextureName.c_str());
}
else
{
// Release unused texture (disconnect purpose)
ReleaseTextureAndSRV(InOutTexture, InOutTextureSRV);
}
}
return bResult;
}
bool FTextureShareD3D11Client::WriteTextureFrame_RenderThread(std::wstring ShareName, std::wstring TextureName, ID3D11Texture2D* InTexture)
{
if (FTextureShareInterface::IsValid(ShareName.c_str()))
{
ID3D11Texture2D* SharedResource;
if (FTextureShareInterface::LockTextureD3D11_RenderThread(pD3D11Device, ShareName.c_str(), TextureName.c_str(), SharedResource))
{
// Copy backbuffer to shared texture
FTextureShareD3D11Helper::CopyResource(pD3D11Device, InTexture, SharedResource);
FTextureShareInterface::UnlockTexture_RenderThread(ShareName.c_str(), TextureName.c_str());
return true;
}
}
return false;
}