Files
UnrealEngineUWP/Engine/Source/Programs/TestPAL/Private/Parent.h
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

29 lines
554 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/PlatformProcess.h"
class FParent
{
/** Children to be controlled */
TArray< FProcHandle > Children;
/** Total children to spawn */
int NumTotalChildren;
/** Max children at once */
int MaxChildrenAtOnce;
/** Launches the child, returns the launched process handle. */
FProcHandle Launch(bool bDetached = false);
public:
/** Spawns the children one by one */
void Run();
FParent(int InNumTotalChildren, int InMaxChildrenAtOnce);
};