You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870955 by Ryan Durand in Main branch]
29 lines
554 B
C++
29 lines
554 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "HAL/PlatformProcess.h"
|
|
|
|
class FParent
|
|
{
|
|
/** Children to be controlled */
|
|
TArray< FProcHandle > Children;
|
|
|
|
/** Total children to spawn */
|
|
int NumTotalChildren;
|
|
|
|
/** Max children at once */
|
|
int MaxChildrenAtOnce;
|
|
|
|
/** Launches the child, returns the launched process handle. */
|
|
FProcHandle Launch(bool bDetached = false);
|
|
|
|
public:
|
|
|
|
/** Spawns the children one by one */
|
|
void Run();
|
|
|
|
FParent(int InNumTotalChildren, int InMaxChildrenAtOnce);
|
|
};
|