Files
UnrealEngineUWP/Engine/Source/Programs/SlateUGS/SlateUGS.Target.cs
robert seiver 208f10c58c Remove dependency on editor style from Slate UGS area
#fyi @Brandon.Schaefer
#preflight none

[CL 20368821 by robert seiver in ue5-main branch]
2022-05-25 14:20:30 -04:00

32 lines
889 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class SlateUGSTarget : TargetRules
{
public SlateUGSTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "SlateUGS";
bBuildDeveloperTools = false;
// SlateUGS doesn't ever compile with the engine linked in
bCompileAgainstEngine = false;
// We need CoreUObject compiled in as the source code access module requires it
bCompileAgainstCoreUObject = true;
// SlateUGS.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
// the linker.
bHasExports = false;
// Make sure to get all code in SlateEditorStyle compiled in
bBuildDeveloperTools = true;
}
}