Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Perforce.Native/DotNetPerforceLib.Target.cs
Ben Marsh ba6b53e861 Output EpicGames.Perforce.Native files to Engine/Binaries/DotNET rather than Engine/Binaries/{Platform}.
#preflight 62878a311e478b95c70b2ac8

[CL 20293335 by Ben Marsh in ue5-main branch]
2022-05-20 09:08:49 -04:00

37 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DotNetPerforceLibTarget : TargetRules
{
public DotNetPerforceLibTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "DotNetPerforceLib";
bShouldCompileAsDLL = true;
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileICU = false;
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
string ConfigFolder = (Target.Configuration == UnrealTargetConfiguration.Shipping) ? "Release" : "Debug";
if (Target.Platform == UnrealTargetPlatform.Win64)
{
OutputFile = $"Binaries/DotNET/EpicGames.Perforce.Native/win-x64/{ConfigFolder}/EpicGames.Perforce.Native.dll";
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
OutputFile = $"Binaries/DotNET/EpicGames.Perforce.Native/mac-x64/{ConfigFolder}/EpicGames.Perforce.Native.dylib";
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
OutputFile = $"Binaries/DotNET/EpicGames.Perforce.Native/linux-x64/{ConfigFolder}/EpicGames.Perforce.Native.so";
}
}
}