Files
UnrealEngineUWP/Engine/Source/Programs/Mac/UnrealEditorServices/UnrealEditorServices.Build.cs
will damon 4dd3568c5f Rename UE4EditorServices to UnrealEditorServices
- Rename files/folders.
- Rename output targets.
- Fixup icon reference in Info.plist

#rb brandon.schaefer rolando.caloca
#review-15004124 @rolando.caloca @brandon.schaefer
#jira UE-104770
#rnx

[CL 15004464 by will damon in ue5-main branch]
2021-01-06 18:21:17 -04:00

23 lines
533 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealEditorServices : ModuleRules
{
public UnrealEditorServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PublicIncludePaths.Add("Runtime/Launch/Private"); // Yuck. Required for RequiredProgramMainCPPInclude.h. (Also yuck).
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"DesktopPlatform",
"Json",
"Projects",
}
);
}
}