Files
UnrealEngineUWP/Engine/Source/Programs/IOS/iPhonePackager/Properties/Resources.Designer.cs
Marc Audy 68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00

72 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace iPhonePackager.Properties {
using System;
using System.Reflection;
[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static System.Resources.ResourceManager resourceMan;
private static System.Globalization.CultureInfo resourceCulture;
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static System.Resources.ResourceManager ResourceManager {
get {
if (object.Equals(null, resourceMan)) {
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("iPhonePackager.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap GreyCheck {
get {
object obj = ResourceManager.GetObject("GreyCheck", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap GreenCheck {
get {
object obj = ResourceManager.GetObject("GreenCheck", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap YellowCheck {
get {
object obj = ResourceManager.GetObject("YellowCheck", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}