Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UnrealLaunchDaemon/Private/LaunchDaemonMessageHandler.h
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

30 lines
728 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Templates/SharedPointer.h"
class FIOSLaunchDaemonLaunchApp;
class FIOSLaunchDaemonPing;
class FMessageEndpoint;
class IMessageContext;
class FLaunchDaemonMessageHandler
{
public:
void Init();
void Shutdown();
void Launch(const FString& LaunchURL);
private:
void HandlePingMessage(const FIOSLaunchDaemonPing& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
void HandleLaunchRequest(const FIOSLaunchDaemonLaunchApp& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
TSharedPtr<FMessageEndpoint, ESPMode::ThreadSafe> MessageEndpoint;
FString AppId;
};