Files
UnrealEngineUWP/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestSerialization.cpp
Andrew Davidson 4a3e582384 LWC: Remove UE_LARGE_WORLD_COORDINATES_DISABLED toggle
#rb stephen.holmes
[FYI] zak.middleton
#preflight 61f7d18b114ec25fe09648d6

#ROBOMERGE-OWNER: Andrew.Davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18788533 in //UE5/Release-5.0/... via CL 18788583 via CL 18788850
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
#ROBOMERGE-CONFLICT from-shelf
#preflight 61f7eb7a114ec25fe0990f8c

[CL 18789644 by Andrew Davidson in ue5-main branch]
2022-01-31 10:10:51 -05:00

562 lines
19 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HeadlessChaosTestSerialization.h"
//PRAGMA_DISABLE_OPTIMIZATION
#include "HeadlessChaos.h"
#include "Chaos/ChaosArchive.h"
#include "Serialization/MemoryWriter.h"
#include "Serialization/MemoryReader.h"
#include "Chaos/GeometryParticles.h"
#include "Chaos/RigidParticles.h"
#include "Chaos/ImplicitObjectTransformed.h"
#include "Chaos/ImplicitObjectUnion.h"
#include "Chaos/SerializationTestUtility.h"
#include "Chaos/PBDRigidsSOAs.h"
#include "Chaos/PBDRigidsEvolutionGBF.h"
#include "Chaos/ChaosPerfTest.h"
#include "Chaos/HeightField.h"
#include "Misc/Paths.h"
#include "HAL/FileManager.h"
#include "Chaos/BoundingVolumeHierarchy.h"
namespace
{
FString GetSerializedBinaryPath();
}
namespace ChaosTest
{
using namespace Chaos;
FString GetSerializedBinaryPath()
{
return FPaths::EngineDir() / TEXT("Source/Programs/HeadlessChaos/SerializedBinaries");
}
void SimpleTypesSerialization()
{
FReal Real = 12345.6;
FVec2 Vec2 { 12.3, 45.6 };
FVec3 Vec3 { 12.3, 45.6, 78.9 };
FVec4 Vec4 { 12.3, 45.6, 78.9, 32.1 };
FRotation3 Rot3( FQuat{ 0, 0, 0, 1 });
FMatrix33 Mat3 = RandomMatrix(-10, 10);
FVector FVec{ 12.3, 45.6, 78.9 };
TArray<uint8> Data;
{
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << Real << Vec2 << Vec3 << Vec4 << Rot3 << Mat3 << FVec;
}
{
FReal SerializedReal;
FVec2 SerializedVec2;
FVec3 SerializedVec3;
FVec4 SerializedVec4;
FRotation3 SerializedRot3;
FMatrix33 SerializedMat3;
FVector SerializedFVec;
{
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
Reader << SerializedReal << SerializedVec2 << SerializedVec3 << SerializedVec4 << SerializedRot3 << SerializedMat3 << SerializedFVec;
}
EXPECT_EQ(Real, SerializedReal);
EXPECT_EQ(Vec2, SerializedVec2);
EXPECT_EQ(Vec3, SerializedVec3);
EXPECT_EQ(Vec4, SerializedVec4);
EXPECT_EQ(Rot3, SerializedRot3);
EXPECT_EQ(Mat3, SerializedMat3);
EXPECT_EQ(FVec, SerializedFVec);
}
}
void SimpleObjectsSerialization()
{
TArray<TUniquePtr<TSphere<FReal, 3>>> OriginalSpheres;
OriginalSpheres.Add(TUniquePtr<TSphere<FReal, 3>>(new TSphere<FReal, 3>(FVec3(), 1)));
OriginalSpheres.Add(TUniquePtr<TSphere<FReal, 3>>(new TSphere<FReal, 3>(FVec3(), 2)));
OriginalSpheres.Add(TUniquePtr<TSphere<FReal, 3>>(new TSphere<FReal, 3>(FVec3(), 3)));
TArray<uint8> Data;
{
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << OriginalSpheres;
}
{
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
TArray<TSerializablePtr<TSphere<FReal, 3>>> SerializedSpheres;
Reader << SerializedSpheres;
EXPECT_TRUE(SerializedSpheres.Num() == OriginalSpheres.Num());
for (int32 Idx = 0; Idx < SerializedSpheres.Num(); ++Idx)
{
EXPECT_TRUE(SerializedSpheres[Idx]->GetRadius() == OriginalSpheres[Idx]->GetRadius());
}
}
}
void SharedObjectsSerialization()
{
TArray<TSharedPtr<TSphere<FReal, 3>>> OriginalSpheres;
TSharedPtr<TSphere<FReal, 3>> Sphere(new TSphere<FReal, 3>(FVec3(0), 1));
OriginalSpheres.Add(Sphere);
OriginalSpheres.Add(Sphere);
TSerializablePtr<TSphere<FReal, 3>> SerializableSphere = MakeSerializable(Sphere);
TArray<uint8> Data;
{
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << OriginalSpheres;
Writer << SerializableSphere;
}
{
TArray<TSharedPtr<TSphere<FReal, 3>>> SerializedSpheres;
TSerializablePtr<TSphere<FReal, 3>> SerializedSphere;
{
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
Reader << SerializedSpheres;
Reader << SerializedSphere;
EXPECT_TRUE(SerializedSpheres.Num() == OriginalSpheres.Num());
EXPECT_EQ(SerializedSphere.Get(), SerializedSpheres[0].Get());
for (int32 Idx = 0; Idx < SerializedSpheres.Num(); ++Idx)
{
EXPECT_TRUE(SerializedSpheres[Idx]->GetRadius() == OriginalSpheres[Idx]->GetRadius());
}
EXPECT_EQ(SerializedSpheres[0].Get(), SerializedSpheres[1].Get());
EXPECT_EQ(SerializedSpheres[0].GetSharedReferenceCount(), 3);
}
EXPECT_EQ(SerializedSpheres[0].GetSharedReferenceCount(), 2); //archive is gone so ref count went down
}
}
void GraphSerialization()
{
TArray<TUniquePtr<TSphere<FReal, 3>>> OriginalSpheres;
OriginalSpheres.Emplace(new TSphere<FReal, 3>{ FVec3(1,2,3), 1 });
OriginalSpheres.Emplace(new TSphere<FReal, 3>{ FVec3(1,2,3), 2 });
TArray<TUniquePtr<TImplicitObjectTransformed<FReal, 3>>> OriginalChildren;
OriginalChildren.Emplace(new TImplicitObjectTransformed<FReal, 3>(MakeSerializable(OriginalSpheres[0]), FRigidTransform3::Identity));
OriginalChildren.Emplace(new TImplicitObjectTransformed<FReal, 3>(MakeSerializable(OriginalSpheres[1]), FRigidTransform3::Identity));
OriginalChildren.Emplace(new TImplicitObjectTransformed<FReal, 3>(MakeSerializable(OriginalSpheres[0]), FRigidTransform3::Identity));
TUniquePtr<TImplicitObjectTransformed<FReal, 3>> Root(new TImplicitObjectTransformed<FReal, 3>(MakeSerializable(OriginalChildren[1]), FRigidTransform3::Identity));
TArray<uint8> Data;
{
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << OriginalSpheres;
Writer << OriginalChildren;
Writer << Root;
}
{
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
TArray <TUniquePtr<TSphere<FReal, 3>>> SerializedSpheres;
TArray<TSerializablePtr<TImplicitObjectTransformed<FReal, 3>>> SerializedChildren;
TUniquePtr<TImplicitObjectTransformed<FReal, 3>> SerializedRoot;
Reader << SerializedSpheres;
Reader << SerializedChildren;
Reader << SerializedRoot;
EXPECT_EQ(SerializedSpheres.Num(), OriginalSpheres.Num());
EXPECT_EQ(SerializedChildren.Num(), OriginalChildren.Num());
EXPECT_EQ(SerializedRoot->GetTransformedObject(), SerializedChildren[1].Get());
EXPECT_EQ(SerializedChildren[0]->GetTransformedObject(), SerializedSpheres[0].Get());
EXPECT_EQ(SerializedChildren[1]->GetTransformedObject(), SerializedSpheres[1].Get());
EXPECT_EQ(SerializedChildren[2]->GetTransformedObject(), SerializedSpheres[0].Get());
}
}
void ObjectUnionSerialization()
{
TArray<TUniquePtr<FImplicitObject>> OriginalSpheres;
OriginalSpheres.Emplace(new TSphere<FReal, 3>(FVec3(1, 2, 3), 1));
OriginalSpheres.Emplace(new TSphere<FReal, 3>(FVec3(1, 2, 3), 2));
TArray<TUniquePtr<FImplicitObject>> OriginalChildren;
OriginalChildren.Emplace(new TImplicitObjectTransformed<FReal, 3>(MakeSerializable(OriginalSpheres[0]), FRigidTransform3::Identity));
OriginalChildren.Emplace(new TImplicitObjectTransformed<FReal, 3>(MakeSerializable(OriginalSpheres[1]), FRigidTransform3::Identity));
OriginalChildren.Emplace(new TImplicitObjectTransformed<FReal, 3>(MakeSerializable(OriginalSpheres[0]), FRigidTransform3::Identity));
TUniquePtr<FImplicitObjectUnion> Root(new FImplicitObjectUnion(MoveTemp(OriginalChildren)));
TArray<uint8> Data;
{
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << Root;
Writer << OriginalSpheres;
Writer << OriginalChildren;
}
{
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
TArray <TUniquePtr<TSphere<FReal, 3>>> SerializedSpheres;
TArray<TSerializablePtr<TImplicitObjectTransformed<FReal, 3>>> SerializedChildren;
TUniquePtr<FImplicitObjectUnion> SerializedRoot;
Reader << SerializedRoot;
Reader << SerializedSpheres;
Reader << SerializedChildren;
EXPECT_EQ(SerializedSpheres.Num(), OriginalSpheres.Num());
EXPECT_EQ(SerializedChildren.Num(), OriginalChildren.Num());
EXPECT_EQ(SerializedChildren.Num(), 0); //We did a move and then serialized, should be empty
const TArray<TUniquePtr<FImplicitObject>>& UnionObjs = SerializedRoot->GetObjects();
TImplicitObjectTransformed<FReal, 3>* FirstChild = static_cast<TImplicitObjectTransformed<FReal, 3>*>(UnionObjs[0].Get());
TImplicitObjectTransformed<FReal, 3>* SecondChild = static_cast<TImplicitObjectTransformed<FReal, 3>*>(UnionObjs[1].Get());
TImplicitObjectTransformed<FReal, 3>* ThirdChild = static_cast<TImplicitObjectTransformed<FReal, 3>*>(UnionObjs[2].Get());
EXPECT_EQ(FirstChild->GetTransformedObject(), SerializedSpheres[0].Get());
EXPECT_EQ(SecondChild->GetTransformedObject(), SerializedSpheres[1].Get());
EXPECT_EQ(ThirdChild->GetTransformedObject(), SerializedSpheres[0].Get());
EXPECT_TRUE(FirstChild != ThirdChild); //First and third point to same sphere, but still unique children
}
}
void ParticleSerialization()
{
TArray<TUniquePtr<TSphere<FReal, 3>>> OriginalSpheres;
OriginalSpheres.Emplace(new TSphere<FReal, 3>(FVec3(1, 2, 3), 1));
OriginalSpheres.Emplace(new TSphere<FReal, 3>(FVec3(1, 2, 3), 2));
{
FGeometryParticles OriginalParticles;
OriginalParticles.AddParticles(2);
OriginalParticles.R(0) = FRotation3::Identity;
OriginalParticles.R(1) = FRotation3::Identity;
OriginalParticles.SetGeometry(0, MakeSerializable(OriginalSpheres[0]));
OriginalParticles.SetGeometry(1, MakeSerializable(OriginalSpheres[1]));
TArray<uint8> Data;
{
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << OriginalParticles;
Writer << OriginalSpheres;
}
{
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
TArray <TUniquePtr<TSphere<FReal, 3>>> SerializedSpheres;
FGeometryParticles SerializedParticles;
Reader << SerializedParticles;
Reader << SerializedSpheres;
EXPECT_EQ(SerializedSpheres.Num(), OriginalSpheres.Num());
EXPECT_EQ(SerializedParticles.Size(), OriginalParticles.Size());
EXPECT_EQ(SerializedParticles.Geometry(0).Get(), SerializedSpheres[0].Get());
EXPECT_EQ(SerializedParticles.Geometry(1).Get(), SerializedSpheres[1].Get());
}
}
//ptr
{
auto OriginalParticles = MakeUnique<FGeometryParticles>();
OriginalParticles->AddParticles(2);
OriginalParticles->R(0) = FRotation3::Identity;
OriginalParticles->R(1) = FRotation3::Identity;
OriginalParticles->SetGeometry(0, MakeSerializable(OriginalSpheres[0]));
OriginalParticles->SetGeometry(1, MakeSerializable(OriginalSpheres[1]));
TArray<uint8> Data;
{
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << OriginalParticles;
Writer << OriginalSpheres;
}
{
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
TArray <TUniquePtr<TSphere<FReal, 3>>> SerializedSpheres;
TUniquePtr<FGeometryParticles> SerializedParticles;
Reader << SerializedParticles;
Reader << SerializedSpheres;
EXPECT_EQ(SerializedSpheres.Num(), OriginalSpheres.Num());
EXPECT_EQ(SerializedParticles->Size(), OriginalParticles->Size());
EXPECT_EQ(SerializedParticles->Geometry(0).Get(), SerializedSpheres[0].Get());
EXPECT_EQ(SerializedParticles->Geometry(1).Get(), SerializedSpheres[1].Get());
}
}
}
void BVHSerialization()
{
TArray<uint8> Data;
{
TArray<TUniquePtr<TSphere<FReal, 3>>> OriginalSpheres;
OriginalSpheres.Emplace(new TSphere<FReal, 3>(FVec3(0, 0, 0), 1));
OriginalSpheres.Emplace(new TSphere<FReal, 3>(FVec3(0, 0, 0), 2));
FGeometryParticles OriginalParticles;
OriginalParticles.AddParticles(2);
OriginalParticles.R(0) = FRotation3::Identity;
OriginalParticles.R(1) = FRotation3::Identity;
OriginalParticles.SetGeometry(0, MakeSerializable(OriginalSpheres[0]));
OriginalParticles.SetGeometry(1, MakeSerializable(OriginalSpheres[1]));
OriginalParticles.X(0) = FVec3(100, 1, 2);
OriginalParticles.X(1) = FVec3(0, 1, 2);
OriginalParticles.R(0) = FRotation3::Identity;
OriginalParticles.R(1) = FRotation3::Identity;
TBoundingVolumeHierarchy<FGeometryParticles, TArray<int32>> OriginalBVH(OriginalParticles);
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << OriginalBVH;
Writer << OriginalSpheres;
Writer << OriginalParticles;
}
{
TArray <TUniquePtr<TSphere<FReal, 3>>> SerializedSpheres;
FGeometryParticles SerializedParticles;
TBoundingVolumeHierarchy<FGeometryParticles, TArray<int32>> SerializedBVH(SerializedParticles);
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
Reader << SerializedBVH;
Reader << SerializedSpheres;
Reader << SerializedParticles;
const FAABB3 QueryBox{ {-1,0,0}, {1,10,20} };
const TArray<int32>& PotentialIntersections = SerializedBVH.FindAllIntersections(QueryBox);
TArray<int32> FinalIntersections;
for (int32 Potential : PotentialIntersections)
{
FRigidTransform3 TM(SerializedParticles.X(Potential), SerializedParticles.R(Potential));
const FAABB3 Bounds = SerializedParticles.Geometry(Potential)->BoundingBox().TransformedAABB(TM);
if (Bounds.Intersects(QueryBox))
{
FinalIntersections.Add(Potential);
}
}
EXPECT_EQ(FinalIntersections.Num(), 1);
EXPECT_EQ(FinalIntersections[0], 1);
}
}
void RigidParticlesSerialization()
{
TArray<FVec3> F;
F.Emplace(FVec3(1, 2, 3));
F.Emplace(FVec3(3, 2, 1));
TArray<FVec3> X;
X.Emplace(FVec3(0, 2, 1));
X.Emplace(FVec3(100, 15, 0));
TRigidParticles<FReal, 3> Particles;
Particles.AddParticles(2);
Particles.R(0) = FRotation3::Identity;
Particles.R(1) = FRotation3::Identity;
Particles.Acceleration(0) = F[0];
Particles.Acceleration(1) = F[1];
Particles.X(0) = X[0];
Particles.X(1) = X[1];
Particles.RotationOfMass(0) = FRotation3::FromIdentity();
Particles.RotationOfMass(1) = FRotation3::FromIdentity();
TCHAR const * BinaryFolderName = TEXT("RigidParticles");
bool bSaveBinaryToDisk = false; // Flip to true and run to save current binary to disk for future tests.
TArray<TRigidParticles<FReal, 3>> ObjectsToTest;
bool bResult = SaveLoadUtility<FReal, TRigidParticles<FReal, 3>>(Particles, *GetSerializedBinaryPath(), BinaryFolderName, bSaveBinaryToDisk, ObjectsToTest);
EXPECT_TRUE(bResult);
for (TRigidParticles<FReal, 3> const &TestParticles : ObjectsToTest)
{
EXPECT_EQ(TestParticles.Size(), Particles.Size());
EXPECT_EQ(TestParticles.Acceleration(0), Particles.Acceleration(0));
EXPECT_EQ(TestParticles.Acceleration(1), Particles.Acceleration(1));
EXPECT_EQ(TestParticles.X(0), Particles.X(0));
EXPECT_EQ(TestParticles.X(1), Particles.X(1));
}
}
void BVHParticlesSerialization()
{
TArray<uint8> Data;
TArray<TUniquePtr<TSphere<FReal, 3>>> Spheres;
Spheres.Emplace(new TSphere<FReal, 3>(FVec3(0, 0, 0), 1));
Spheres.Emplace(new TSphere<FReal, 3>(FVec3(0, 0, 0), 1));
Spheres.Emplace(new TSphere<FReal, 3>(FVec3(0, 0, 0), 1));
FGeometryParticles Particles;
Particles.AddParticles(3);
Particles.R(0) = FRotation3::Identity;
Particles.R(1) = FRotation3::Identity;
Particles.X(0) = FVec3(15, 1, 2);
Particles.X(1) = FVec3(0, 2, 2);
Particles.X(2) = FVec3(0, 2, 2);
Particles.R(0) = FRotation3::Identity;
Particles.R(1) = FRotation3::Identity;
Particles.R(2) = FRotation3::Identity;
Particles.SetGeometry(0, MakeSerializable(Spheres[0]));
Particles.SetGeometry(1, MakeSerializable(Spheres[1]));
Particles.SetGeometry(2, MakeSerializable(Spheres[2]));
FBVHParticles BVHParticles(MoveTemp(Particles));
TCHAR const *BinaryFolderName = TEXT("BVHParticles");
bool bSaveBinaryToDisk = false; // Flip to true and run to save current binary to disk for future tests.
TArray<FBVHParticles> ObjectsToTest;
bool bResult = SaveLoadUtility<FReal, FBVHParticles>(BVHParticles, *GetSerializedBinaryPath(), BinaryFolderName, bSaveBinaryToDisk, ObjectsToTest);
EXPECT_TRUE(bResult);
for (FBVHParticles const &TestBVHP: ObjectsToTest)
{
const FAABB3 Box{ {-1,-1,-1}, {1,3,3} };
TArray<int32> PotentialIntersections = BVHParticles.FindAllIntersections(Box);
EXPECT_EQ(TestBVHP.Size(), BVHParticles.Size());
EXPECT_EQ(PotentialIntersections.Num(), 2);
EXPECT_EQ(PotentialIntersections[0], 1);
EXPECT_EQ(PotentialIntersections[1], 2);
}
}
void EvolutionPerfHelper(const FString& FilePath)
{
CHAOS_PERF_TEST(EvolutionPerf, EChaosPerfUnits::Us);
for (int i = 0; i < 1000; ++i)
{
TUniquePtr<FArchive> File(IFileManager::Get().CreateFileReader(*FilePath));
if (File)
{
Chaos::FChaosArchive ChaosAr(*File);
FParticleUniqueIndicesMultithreaded UniqueIndices;
FPBDRigidsSOAs Particles(UniqueIndices);
THandleArray<FChaosPhysicsMaterial> PhysicalMaterials;
FPBDRigidsEvolution Evolution(Particles, PhysicalMaterials);
Evolution.Serialize(ChaosAr);
Evolution.AdvanceOneTimeStep(1 / 60.f);
Evolution.EndFrame(1 / 60.0f);
}
}
}
void EvolutionPerfHarness()
{
//Load evolutions and step them over and over (with rewind) to measure perf of different components in the system
//EvolutionPerfHelper(FPaths::EngineDir() / TEXT("Restricted/NotForLicensees/Source/Programs/HeadlessPhysicsSQ/Captures/ChaosEvolution_76.bin"));
}
void HeightFieldSerialization()
{
const int32 Cols = 10;
const int32 Rows = 20;
TArray<uint16> Heights;
Heights.SetNum(Cols * Rows);
for (int32 Row = 0; Row < Rows; ++Row)
{
for (int32 Col= 0; Col< Cols; ++Col)
{
int32 Index = (Row * Cols) + Col;
Heights[Index] = Index; // set the Index as the height
}
}
TArray<uint8> MaterialIndices;
MaterialIndices.SetNum(1);
MaterialIndices[0] = 0;
TUniquePtr<FHeightField> OriginalHeightField(new FHeightField(Heights, MaterialIndices, Rows, Cols, { (FReal)20000., (FReal)30000., (FReal)10000. }));
TArray<uint8> Data;
{
FMemoryWriter Ar(Data);
FChaosArchive Writer(Ar);
Writer << OriginalHeightField;
}
{
FMemoryReader Ar(Data);
FChaosArchive Reader(Ar);
TSerializablePtr<FHeightField> SerializedHeightField;
Reader << SerializedHeightField;
const FHeightField::FDataType& OriginalGeomData = OriginalHeightField->GeomData;
const FHeightField::FDataType& SerializedGeomData = SerializedHeightField->GeomData;
EXPECT_EQ(SerializedGeomData.MinValue, OriginalGeomData.MinValue);
EXPECT_EQ(SerializedGeomData.MaxValue, OriginalGeomData.MaxValue);
EXPECT_EQ(SerializedGeomData.Scale, OriginalGeomData.Scale);
EXPECT_EQ(SerializedGeomData.NumRows, OriginalGeomData.NumRows);
EXPECT_EQ(SerializedGeomData.NumCols, OriginalGeomData.NumCols);
#if 0
EXPECT_EQ(SerializedGeomData.Range, OriginalGeomData.Range);
EXPECT_EQ(SerializedGeomData.HeightPerUnit, OriginalGeomData.HeightPerUnit);
#else
// LWC-TODO : this is required for now as LWC mode serialize in floats causing some slight difference when reading back
EXPECT_TRUE(FMath::Abs(SerializedGeomData.Range - OriginalGeomData.Range) < SMALL_NUMBER);
EXPECT_TRUE(FMath::Abs(SerializedGeomData.HeightPerUnit - OriginalGeomData.HeightPerUnit) < SMALL_NUMBER);
#endif
EXPECT_EQ(SerializedGeomData.Heights.Num(), OriginalGeomData.Heights.Num());
EXPECT_EQ(SerializedGeomData.MaterialIndices.Num(), OriginalGeomData.MaterialIndices.Num());
for (int32 i = 0; i < SerializedGeomData.Heights.Num(); ++i)
{
EXPECT_EQ(SerializedGeomData.Heights[i], OriginalGeomData.Heights[i]);
}
for (int32 i = 0; i < SerializedGeomData.MaterialIndices.Num(); ++i)
{
EXPECT_EQ(SerializedGeomData.MaterialIndices[i], OriginalGeomData.MaterialIndices[i]);
}
}
}
}