Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/SelfTest/Framework/Gauntlet.SelfTest.TimeoutTest.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

55 lines
1006 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gauntlet.SelfTest
{
// Disabled as there's no longer an easy way for tests to overrule timeout results
/*
* [TestGroup("Framework")]
* class TimeoutTest : BaseTestNode
{
DateTime StartTime;
public override float MaxDuration
{
get { return 4; }
}
public override bool StartTest(int Pass, int NumPasses)
{
StartTime = DateTime.Now;
return base.StartTest(Pass, NumPasses);
}
public override void TickTest()
{
// Fail us if we run too long
if ((DateTime.Now - StartTime).TotalSeconds > MaxDuration * 2)
{
MarkComplete(TestResult.Failed);
}
}
public override void StopTest(bool WasCancelled)
{
// we pass, if we're canceled :)
if (WasCancelled)
{
MarkComplete(TestResult.Passed);
}
else
{
MarkComplete(TestResult.Failed);
}
}
}
*/
}