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UnrealEngineUWP
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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
Gauntlet
/
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Android
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Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
...
#preflight 628e9dc6e746de4961f60032 [CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
..
Gauntlet.AndroidBuildSource.cs
Gauntlet Android: Making sure that we read the right Metadata field names (ie not prefixed with the package name)
2022-02-25 15:12:58 -05:00
Gauntlet.AndroidPGO.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
Gauntlet.TargetDeviceAndroid.cs
…