Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Framework/Base/Gauntlet.AppConfig.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

36 lines
739 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
namespace Gauntlet
{
/// <summary>
/// IAppConfig defines an interface that can express the configuration required to install
/// and run an instance of a given app
/// </summary>
public interface IAppConfig
{
/// <summary>
/// Name of the app
/// </summary>
string Name { get; }
/// <summary>
/// Arguments to execute the app with
/// </summary>
string CommandLine { get; }
/// <summary>
/// Sandbox that we'd like to install this instance in
/// </summary>
string Sandbox { get; }
/// <summary>
/// Build that the application uses
/// </summary>
IBuild Build { get; }
}
}