You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira none #rnx #preflight 624261bdb6084b98321e9251 [CL 19544939 by jonathan adamczewski in ue5-main branch]
154 lines
6.7 KiB
C#
154 lines
6.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using EpicGames.Core;
|
|
using UnrealBuildBase;
|
|
using UnrealBuildTool;
|
|
|
|
namespace AutomationTool
|
|
{
|
|
|
|
public partial class CommandUtils
|
|
{
|
|
/// <summary>
|
|
/// Runs UBT with the specified commandline. Automatically creates a logfile. When
|
|
/// no LogName is specified, the executable name is used as logfile base name.
|
|
/// </summary>
|
|
/// <param name="Env">Environment to use.</param>
|
|
/// <param name="CommandLine">Commandline to pass on to UBT.</param>
|
|
/// <param name="LogName">Optional logfile name.</param>
|
|
[Obsolete("Deprecated in UE5.1; function signature has changed")]
|
|
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, string CommandLine)
|
|
{
|
|
if (!FileExists(UBTExecutable))
|
|
{
|
|
throw new AutomationException("Unable to find UBT executable: " + UBTExecutable);
|
|
}
|
|
|
|
string BaseLogName = String.Format("UBT-{0}", String.Join("-", SharedUtils.ParseCommandLine(CommandLine).Where(x => !x.Contains('/') && !x.Contains('\\') && !x.StartsWith("-"))));
|
|
string LogName;
|
|
for(int Attempt = 1;;Attempt++)
|
|
{
|
|
LogName = String.Format("{0}.txt", (Attempt == 1)? BaseLogName : String.Format("{0}_{1}", BaseLogName, Attempt));
|
|
|
|
FileReference LogLocation = FileReference.Combine(new DirectoryReference(Env.LogFolder), LogName);
|
|
if(!FileReference.Exists(LogLocation))
|
|
{
|
|
CommandLine += String.Format(" -log=\"{0}\"", LogLocation);
|
|
break;
|
|
}
|
|
|
|
if (Attempt >= 50)
|
|
{
|
|
throw new AutomationException("Unable to find name for UBT log file after {0} attempts", Attempt);
|
|
}
|
|
}
|
|
|
|
IProcessResult Result = Run(UBTExecutable, CommandLine, Options: ERunOptions.AllowSpew | ERunOptions.NoStdOutCapture);
|
|
if(Result.ExitCode != 0)
|
|
{
|
|
throw new AutomationException((ExitCode)Result.ExitCode, "UnrealBuildTool failed. See log for more details. ({0})", CommandUtils.CombinePaths(Env.FinalLogFolder, LogName)) { OutputFormat = AutomationExceptionOutputFormat.Minimal };
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs UBT with the specified commandline. Automatically creates a logfile. When
|
|
/// no LogName is specified, the executable name is used as logfile base name.
|
|
/// </summary>
|
|
/// <param name="Env">Environment to use.</param>
|
|
/// <param name="CommandLine">Commandline to pass on to UBT.</param>
|
|
/// <param name="LogName">Optional logfile name.</param>
|
|
public static void RunUBT(CommandEnvironment Env, FileReference UnrealBuildToolDll, string CommandLine)
|
|
{
|
|
if (!FileReference.Exists(UnrealBuildToolDll))
|
|
{
|
|
throw new AutomationException($"Unable to find UnrealBuildTool.dll: {UnrealBuildToolDll}");
|
|
}
|
|
|
|
string BaseLogName = String.Format("UBT-{0}", String.Join("-", SharedUtils.ParseCommandLine(CommandLine).Where(x => !x.Contains('/') && !x.Contains('\\') && !x.StartsWith("-"))));
|
|
string LogName;
|
|
for(int Attempt = 1;;Attempt++)
|
|
{
|
|
LogName = String.Format("{0}.txt", (Attempt == 1)? BaseLogName : String.Format("{0}_{1}", BaseLogName, Attempt));
|
|
|
|
FileReference LogLocation = FileReference.Combine(new DirectoryReference(Env.LogFolder), LogName);
|
|
if(!FileReference.Exists(LogLocation))
|
|
{
|
|
CommandLine += String.Format(" -log=\"{0}\"", LogLocation);
|
|
break;
|
|
}
|
|
|
|
if (Attempt >= 50)
|
|
{
|
|
throw new AutomationException("Unable to find name for UBT log file after {0} attempts", Attempt);
|
|
}
|
|
}
|
|
|
|
CommandLine = $"\"{UnrealBuildToolDll}\" {CommandLine}";
|
|
IProcessResult Result = Run(Unreal.DotnetPath.FullName, CommandLine, Options: ERunOptions.AllowSpew | ERunOptions.NoStdOutCapture);
|
|
if(Result.ExitCode != 0)
|
|
{
|
|
throw new AutomationException((ExitCode)Result.ExitCode, "UnrealBuildTool failed. See log for more details. ({0})", CommandUtils.CombinePaths(Env.FinalLogFolder, LogName)) { OutputFormat = AutomationExceptionOutputFormat.Minimal };
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a UBT Commandline.
|
|
/// </summary>
|
|
/// <param name="Project">Unreal project to build (optional)</param>
|
|
/// <param name="Target">Target to build.</param>
|
|
/// <param name="Platform">Platform to build for.</param>
|
|
/// <param name="Config">Configuration to build.</param>
|
|
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
|
|
public static string UBTCommandline(FileReference Project, string Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, string AdditionalArgs = "")
|
|
{
|
|
string CmdLine;
|
|
if (Project == null)
|
|
{
|
|
CmdLine = String.Format("{0} {1} {2} {3}", Target, Platform, Config, AdditionalArgs);
|
|
}
|
|
else
|
|
{
|
|
CmdLine = String.Format("{0} {1} {2} -Project={3} {4}", Target, Platform, Config, CommandUtils.MakePathSafeToUseWithCommandLine(Project.FullName), AdditionalArgs);
|
|
}
|
|
return CmdLine;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a target using UBT. Automatically creates a logfile. When
|
|
/// no LogName is specified, the executable name is used as logfile base name.
|
|
/// </summary>
|
|
/// <param name="Env">BuildEnvironment to use.</param>
|
|
/// <param name="Project">Unreal project to build (optional)</param>
|
|
/// <param name="Target">Target to build.</param>
|
|
/// <param name="Platform">Platform to build for.</param>
|
|
/// <param name="Config">Configuration to build.</param>
|
|
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
|
|
/// <param name="LogName">Optional logifle name.</param>
|
|
[Obsolete("Deprecated in UE5.1; Use the alternate version below with the UnrealBuildTool.dll, not executable")]
|
|
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, FileReference Project, string Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, string AdditionalArgs = "")
|
|
{
|
|
RunUBT(Env, UBTExecutable, UBTCommandline(Project, Target, Platform, Config, AdditionalArgs));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a target using UBT. Automatically creates a logfile. When
|
|
/// no LogName is specified, the executable name is used as logfile base name.
|
|
/// </summary>
|
|
/// <param name="Env">BuildEnvironment to use.</param>
|
|
/// <param name="Project">Unreal project to build (optional)</param>
|
|
/// <param name="Target">Target to build.</param>
|
|
/// <param name="Platform">Platform to build for.</param>
|
|
/// <param name="Config">Configuration to build.</param>
|
|
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
|
|
/// <param name="LogName">Optional logifle name.</param>
|
|
public static void RunUBT(CommandEnvironment Env, FileReference UnrealBuildToolDll, FileReference Project, string Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, string AdditionalArgs = "")
|
|
{
|
|
RunUBT(Env, UnrealBuildToolDll, UBTCommandline(Project, Target, Platform, Config, AdditionalArgs));
|
|
}
|
|
|
|
}
|
|
|
|
} |