Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils/UBTUtils.cs
jonathan adamczewski 5053cae2d8 Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
#jira none
#rnx
#preflight 624261bdb6084b98321e9251

[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00

154 lines
6.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EpicGames.Core;
using UnrealBuildBase;
using UnrealBuildTool;
namespace AutomationTool
{
public partial class CommandUtils
{
/// <summary>
/// Runs UBT with the specified commandline. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">Environment to use.</param>
/// <param name="CommandLine">Commandline to pass on to UBT.</param>
/// <param name="LogName">Optional logfile name.</param>
[Obsolete("Deprecated in UE5.1; function signature has changed")]
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, string CommandLine)
{
if (!FileExists(UBTExecutable))
{
throw new AutomationException("Unable to find UBT executable: " + UBTExecutable);
}
string BaseLogName = String.Format("UBT-{0}", String.Join("-", SharedUtils.ParseCommandLine(CommandLine).Where(x => !x.Contains('/') && !x.Contains('\\') && !x.StartsWith("-"))));
string LogName;
for(int Attempt = 1;;Attempt++)
{
LogName = String.Format("{0}.txt", (Attempt == 1)? BaseLogName : String.Format("{0}_{1}", BaseLogName, Attempt));
FileReference LogLocation = FileReference.Combine(new DirectoryReference(Env.LogFolder), LogName);
if(!FileReference.Exists(LogLocation))
{
CommandLine += String.Format(" -log=\"{0}\"", LogLocation);
break;
}
if (Attempt >= 50)
{
throw new AutomationException("Unable to find name for UBT log file after {0} attempts", Attempt);
}
}
IProcessResult Result = Run(UBTExecutable, CommandLine, Options: ERunOptions.AllowSpew | ERunOptions.NoStdOutCapture);
if(Result.ExitCode != 0)
{
throw new AutomationException((ExitCode)Result.ExitCode, "UnrealBuildTool failed. See log for more details. ({0})", CommandUtils.CombinePaths(Env.FinalLogFolder, LogName)) { OutputFormat = AutomationExceptionOutputFormat.Minimal };
}
}
/// <summary>
/// Runs UBT with the specified commandline. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">Environment to use.</param>
/// <param name="CommandLine">Commandline to pass on to UBT.</param>
/// <param name="LogName">Optional logfile name.</param>
public static void RunUBT(CommandEnvironment Env, FileReference UnrealBuildToolDll, string CommandLine)
{
if (!FileReference.Exists(UnrealBuildToolDll))
{
throw new AutomationException($"Unable to find UnrealBuildTool.dll: {UnrealBuildToolDll}");
}
string BaseLogName = String.Format("UBT-{0}", String.Join("-", SharedUtils.ParseCommandLine(CommandLine).Where(x => !x.Contains('/') && !x.Contains('\\') && !x.StartsWith("-"))));
string LogName;
for(int Attempt = 1;;Attempt++)
{
LogName = String.Format("{0}.txt", (Attempt == 1)? BaseLogName : String.Format("{0}_{1}", BaseLogName, Attempt));
FileReference LogLocation = FileReference.Combine(new DirectoryReference(Env.LogFolder), LogName);
if(!FileReference.Exists(LogLocation))
{
CommandLine += String.Format(" -log=\"{0}\"", LogLocation);
break;
}
if (Attempt >= 50)
{
throw new AutomationException("Unable to find name for UBT log file after {0} attempts", Attempt);
}
}
CommandLine = $"\"{UnrealBuildToolDll}\" {CommandLine}";
IProcessResult Result = Run(Unreal.DotnetPath.FullName, CommandLine, Options: ERunOptions.AllowSpew | ERunOptions.NoStdOutCapture);
if(Result.ExitCode != 0)
{
throw new AutomationException((ExitCode)Result.ExitCode, "UnrealBuildTool failed. See log for more details. ({0})", CommandUtils.CombinePaths(Env.FinalLogFolder, LogName)) { OutputFormat = AutomationExceptionOutputFormat.Minimal };
}
}
/// <summary>
/// Builds a UBT Commandline.
/// </summary>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
public static string UBTCommandline(FileReference Project, string Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, string AdditionalArgs = "")
{
string CmdLine;
if (Project == null)
{
CmdLine = String.Format("{0} {1} {2} {3}", Target, Platform, Config, AdditionalArgs);
}
else
{
CmdLine = String.Format("{0} {1} {2} -Project={3} {4}", Target, Platform, Config, CommandUtils.MakePathSafeToUseWithCommandLine(Project.FullName), AdditionalArgs);
}
return CmdLine;
}
/// <summary>
/// Builds a target using UBT. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">BuildEnvironment to use.</param>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
/// <param name="LogName">Optional logifle name.</param>
[Obsolete("Deprecated in UE5.1; Use the alternate version below with the UnrealBuildTool.dll, not executable")]
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, FileReference Project, string Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, string AdditionalArgs = "")
{
RunUBT(Env, UBTExecutable, UBTCommandline(Project, Target, Platform, Config, AdditionalArgs));
}
/// <summary>
/// Builds a target using UBT. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">BuildEnvironment to use.</param>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
/// <param name="LogName">Optional logifle name.</param>
public static void RunUBT(CommandEnvironment Env, FileReference UnrealBuildToolDll, FileReference Project, string Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, string AdditionalArgs = "")
{
RunUBT(Env, UnrealBuildToolDll, UBTCommandline(Project, Target, Platform, Config, AdditionalArgs));
}
}
}