Files
UnrealEngineUWP/Engine/Source/Editor/ViewportSnapping/ViewportSnapping.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

33 lines
609 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ViewportSnapping : ModuleRules
{
public ViewportSnapping(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
// "RenderCore",
// "RHI",
"Slate",
"UnrealEd"
}
);
// DynamicallyLoadedModuleNames.AddRange(
// new string[] {
// "MainFrame",
// "WorkspaceMenuStructure",
// "PropertyEditor"
// }
// );
}
}