Files
UnrealEngineUWP/Engine/Source/Editor/ViewportSnapping/Public/ViewportSnappingModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

29 lines
800 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class ISnappingPolicy;
/**
* Snapping policy manager module
*/
class IViewportSnappingModule : public IModuleInterface//, public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
virtual void RegisterSnappingPolicy(TSharedPtr<ISnappingPolicy> NewPolicy)=0;
virtual void UnregisterSnappingPolicy(TSharedPtr<ISnappingPolicy> PolicyToRemove)=0;
virtual TSharedPtr<ISnappingPolicy> GetMergedPolicy()=0;
static TSharedPtr<ISnappingPolicy> GetSnapManager()
{
IViewportSnappingModule& Module = FModuleManager::LoadModuleChecked<IViewportSnappingModule>("ViewportSnapping");
return Module.GetMergedPolicy();
}
};