Files
UnrealEngineUWP/Engine/Source/Editor/ViewportInteraction/ViewportInteractionInputProcessor.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

34 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GenericPlatform/ICursor.h"
#include "Framework/Application/IInputProcessor.h"
class FSlateApplication;
class FViewportWorldInteractionManager;
struct FAnalogInputEvent;
struct FKeyEvent;
struct FPointerEvent;
class FViewportInteractionInputProcessor : public IInputProcessor
{
public:
FViewportInteractionInputProcessor(class UViewportWorldInteraction* InWorldInteraction);
virtual ~FViewportInteractionInputProcessor ();
//~ IInputProcess overrides
virtual void Tick( const float DeltaTime, FSlateApplication& SlateApp, TSharedRef<ICursor> Cursor ) override;
virtual bool HandleKeyDownEvent( FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent ) override;
virtual bool HandleKeyUpEvent( FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent ) override;
virtual bool HandleAnalogInputEvent( FSlateApplication& SlateApp, const FAnalogInputEvent& InAnalogInputEvent ) override;
virtual bool HandleMouseMoveEvent( FSlateApplication& SlateApp, const FPointerEvent& MouseEvent ) override;
virtual const TCHAR* GetDebugName() const override { return TEXT("ViewportInteraction"); }
private:
/** The WorldInteraction that will receive the input */
class UViewportWorldInteraction* WorldInteraction;
};